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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Brother Bob

Member Since 26 Nov 2001
Online Last Active Today, 10:35 AM
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+1Logged inToday, 12:19 AM
+1Logged inMay 18 2013 06:06 PM
+3How can I change [-1,1] range from gluPerspective?May 18 2013 07:47 AM
+1Logged inMay 17 2013 10:05 PM
+3does this code look ok?May 17 2013 12:42 AM
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+1Logged inMay 14 2013 06:02 PM
+3SDL_net get MAC address from socketMay 14 2013 12:11 PM
+1Logged inMay 13 2013 06:03 PM
+1Logged inMay 13 2013 12:12 AM
+3Am i doing this right? (OpenGL 3.0+ context)May 12 2013 03:59 AM
+3Am i doing this right? (OpenGL 3.0+ context)May 12 2013 12:00 AM
+3Am i doing this right? (OpenGL 3.0+ context)May 11 2013 09:10 PM
+1Logged inMay 11 2013 06:00 PM
+3Allegro bitmap loading issueMay 11 2013 04:53 PM
+1Logged inMay 10 2013 06:13 PM
+1Logged inMay 10 2013 02:52 AM
+3reinterpret_cast examples?May 09 2013 09:10 AM
+1Logged inMay 08 2013 06:14 PM
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+1Voted up Do all functions default to external linkage by default?May 06 2013 12:33 PM
+1Logged inMay 05 2013 06:26 PM
+1Logged inMay 05 2013 02:53 AM
+3Lock window sizeMay 04 2013 09:08 AM
+1Voted up My Procedural Dungeon Generation Algorithm Explained for my game TinyKeepMay 04 2013 01:53 AM
+3reinterpret_cast examples?May 04 2013 01:46 AM
+1Logged inMay 04 2013 01:00 AM
+3C++ - Passing array of textures through functionMay 03 2013 11:30 AM
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