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Brother Bob

Member Since 26 Nov 2001
Online Last Active Today, 09:18 AM
*****

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+1Logged inToday, 01:05 AM
+1Logged inYesterday, 01:03 AM
+1Logged inJul 28 2014 12:33 AM
+1Logged inJul 27 2014 12:43 AM
+1Logged inJul 26 2014 12:10 AM
+1Logged inJul 24 2014 10:46 PM
+1Logged inJul 24 2014 01:28 AM
+3Exception questionJul 23 2014 01:40 AM
+1Logged inJul 23 2014 01:39 AM
+3How to keep straight line straight while mapping to non rectangular areaJul 21 2014 11:38 PM
+1Logged inJul 21 2014 11:10 PM
+1Logged inJul 21 2014 02:35 AM
+1Logged inJul 18 2014 06:00 PM
+3How to keep straight line straight while mapping to non rectangular areaJul 18 2014 04:05 PM
+3OpenGL : GLEW or Qt or else ?Jul 18 2014 03:50 AM
+1Logged inJul 18 2014 02:08 AM
+1Logged inJul 16 2014 06:51 PM
+1Logged inJul 15 2014 06:04 PM
+3OpenGL : GLEW or Qt or else ?Jul 15 2014 06:03 AM
+1Logged inJul 14 2014 06:23 PM
+3OpenGL : GLEW or Qt or else ?Jul 14 2014 01:57 PM
+1Logged inJul 13 2014 06:47 PM
+1Logged inJul 12 2014 06:53 PM
+1Logged inJul 11 2014 06:11 PM
+3How is this a pass by value?!Jul 11 2014 01:10 AM
+1Logged inJul 10 2014 10:20 PM
+1Logged inJul 10 2014 02:34 AM
+3how to use or ||Jul 09 2014 09:30 AM
+3how to use or ||Jul 09 2014 07:17 AM
+3how to use or ||Jul 09 2014 05:03 AM
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