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Brother Bob

Member Since 26 Nov 2001
Online Last Active Today, 12:14 PM
*****

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+1Logged inYesterday, 06:19 PM
+1Logged inApr 16 2014 06:11 PM
+1Logged inApr 15 2014 06:04 PM
+3Matrix Stack & New OpenGL StandardsApr 15 2014 06:17 AM
+1Logged inApr 14 2014 06:02 PM
+1Logged inApr 14 2014 02:25 AM
+1Logged inApr 13 2014 02:11 AM
+1Logged inApr 11 2014 06:18 PM
+3How to make semi-transparent simple shadows not stack?Apr 11 2014 02:17 AM
+1Logged inApr 10 2014 06:10 PM
+3How to make semi-transparent simple shadows not stack?Apr 10 2014 06:29 AM
+1Logged inApr 10 2014 02:51 AM
+3How to make semi-transparent simple shadows not stack?Apr 09 2014 05:26 PM
+3How to make semi-transparent simple shadows not stack?Apr 09 2014 02:57 PM
+1Logged inApr 09 2014 01:35 AM
+1Logged inApr 07 2014 11:04 PM
+1Logged inApr 06 2014 06:05 PM
+1Logged inApr 05 2014 06:56 PM
+1Logged inApr 04 2014 06:11 PM
+3Math notation for binomial squareApr 03 2014 06:47 PM
+1Logged inApr 03 2014 06:18 PM
+3Oh no, not this topic again: LH vs. RH.Apr 03 2014 06:04 PM
+1Logged inApr 03 2014 02:50 AM
+1Logged inApr 01 2014 06:11 PM
+3MSVS's preprocessor vs gcc's preprocessorApr 01 2014 06:45 AM
+1Logged inMar 31 2014 06:02 PM
+3Math notation for binomial squareMar 31 2014 11:27 AM
+3Math notation for binomial squareMar 31 2014 08:58 AM
+1Logged inMar 30 2014 06:40 PM
+3MSVS's preprocessor vs gcc's preprocessorMar 30 2014 10:19 AM
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