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Member Since 03 Dec 2001
Offline Last Active Sep 04 2016 04:02 AM

Posts I've Made

In Topic: Super Sportmatchen by Kaj Forell VGB

04 September 2016 - 04:03 AM

Behold, another sport is nearing completion!

This one is currently called Animal Feed, and the aim of the game is to feed the sugar craving animals with delicious candy! The gameplay is similar to clay pigeon shooting and whack-a-mole, where you aim the crosshair with the dpad and throw candy using the A button. Get the highest score by gaining multipliers and hitting specific high-value targets.

Birds, bumblebees, capybaras, moles and maybe even some more, show up when the sweets are for free!


Here's a short gameplay clip:

We've had a bunch of meetings to decide where we are headed next and our plan is to wrap up two more sports plus some additional content before the end of the year. Next up we'll get started with a new sport as well as adding team vs team mode to all sports. We've also got a really funny idea about how to decide the winner when some players end up with a tie score at the end of a tournament.

More to come! 

In Topic: Super Sportmatchen by Kaj Forell VGB

23 July 2016 - 05:21 AM

Hey all! It's been a long time since the last update, for various reasons. One of the reasons is that we've tried to develop multiple sports at the same time, essentially prototyping five sports simultaneously. Therefore there hasn't been a lot of interesting stuff to show, until now!
We've recently finished up one of the prototypes, namely a sport named Capy Throw. The basic idea is that you'll need to rotate your character as fast as possible by rotating the dpad/analog stick, and then time your release with the rotation to throw your capybara in a straight line, to throw it as far as possible! It's also possible to deploy a hang glider with the press of a button and depending on when it is deployed you will either get more wind resistance or a bit of extra hang time, so timing is very important!
Here is a quick gif that shows the gameplay loop in Capy Throw:
There's also a news post about it here:
Take care! 

In Topic: Exmple of games with no tutorial (help please!)

13 July 2016 - 08:28 AM

I'd like to mention Braid and The Witness too! I don't have all the links at the moment but there are some youtube videos with Jon Blow where he discusses his view on these kinds of things. This one for example might be a bit interesting: 

In Topic: Rope Racers - online multiplayer racing game! (by Small Giant Games)

23 March 2016 - 02:37 AM

Great work, this game looks like a lot of fun! I can definitely see myself playing this on a friday evening with some friends (and beers)! Does it come with ad-hoc wifi play?


My only gripe is with the fonts (specifically the "Xth" place text and the text for the distance to other players (i.e arrow with "28 m"). The font feels like a debug font and the general placement of it feels off (especially for the Xth place text). I'd suggest to move the Xth place for the local player up in the main hud at the top center of the screen or replace it with gold/silver/bronze medals for those positions maybe. 

In Topic: Cross-platform API design

10 March 2016 - 07:08 AM

Yeah, definitely going with sprite sheets! There will be some data for the available animations in the sprite sheet and the per-frame info will contain the row/column index of the subrect. So essentially in my world a Sprite is a usually a sprite sheet containing an array of available animations where each animation contains an array of available frames.