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bauer

Member Since 03 Dec 2001
Offline Last Active Jan 12 2014 05:21 AM

Topics I've Started

Critter Crossing

13 November 2010 - 02:18 AM

Hey guys!

We've just completed a Flash puzzle game called Critter Crossing (which I've done the music and sfx for), which is now up at FlashGameLicense for feedback.




Please take the time to check it out here:
http://www.flashgamelicense.com/view_game.php?from=dev&game_id=14263

Please post either here or in the FGL feedback thread, any feedback is greatly appreciated!

Thank you!

Anti-aliasing and FBOs

19 December 2008 - 03:01 AM

My first question is how to perform anti-aliasing in OpenGL? What's currently the best method to use in terms of balance between quality / performance? I'm creating a framework for several small 2D applications, where each application is rendered onto a render texture (FBO). I'm having some trouble with the rendering quality (aliasing) of these, and I'm wondering if that could be because of the render texture? Is there someway to improve that either by a similar AA method as in my question above, or by using mipmaps or similar? Thanks in advance!

Detect connected USB drives with C++?

23 September 2007 - 10:24 AM

Hi, I'm wondering if you guys know of a method in C++ to detect when a USB drive has been connected? Is there any way to query for connected USB drives?

Texture Matrix Problems

15 September 2007 - 11:23 AM

I want to rotate/scale around a point (x,y) in texture space. And I want it to relate to a point in regular modelview space. I'm going to try to explain it as good as I can, I feel my english is lacking a bit at this hour. :) I have a quad covering the entire screen (ortho mode, 0,0 to 1,1) with a texture applied to it. This quad should stay at the same coords all the time, and just update its texture matrix. So when I translate 5 units to the right in modelview space, I translate 5 units to the right in texture space as well. This part works good, but when I try to implement rotation and scale it all falls apart. :) I tried to use the same values for translate/rotate/scale but it doesn't work. I'm doing it like this: TextureMatrix Translate to center Rotate Scale Draw quad ModelViewMatrix Translate to center Rotate Scale Draw objects Any tips would be helpful!

SDL - Transparent icons?

06 September 2007 - 02:09 AM

Is there any way to get transparent icons in SDL? I've tried loading a .bmp and then setting a color key, but that only turns the color key into black. So is there an easy way to have an icon with transparency with SDL? I've thought of using SDL_Image but that would mean using another library just for displaying the icon. I don't need half-alpha pixels, I just need to set fully transparent/opaque.

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