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VladR

Member Since 04 Dec 2001
Offline Last Active Jan 16 2014 07:47 PM

Reputation Earned

RepItemWhen
+3Microsoft burned down my home, where now?Apr 29 2013 06:13 AM
+3XNA 4.0 , AI LibraryApr 29 2013 03:45 AM
+1Logged inApr 28 2013 08:56 PM
+1Logged inApr 28 2013 05:25 PM
+3Tacking performance degradationApr 26 2013 04:15 PM
+1Logged inApr 26 2013 02:27 PM
+3Terrain generation in 3D Tile Based GameApr 25 2013 06:58 PM
+1Logged inApr 25 2013 07:28 AM
+3Projective TexturingApr 24 2013 10:40 PM
+3Tacking performance degradationApr 24 2013 09:25 PM
+1Logged inApr 24 2013 09:04 AM
+3Tacking performance degradationApr 23 2013 01:15 PM
+3Terrain Weird MovementApr 23 2013 08:31 AM
+1Logged inApr 23 2013 07:45 AM
+1Logged inApr 22 2013 07:46 AM
+3Basic shadow mapping shader?Apr 20 2013 12:55 AM
+3A good site for kids to work on games together and share them?Apr 19 2013 11:16 PM
+1Logged inApr 19 2013 08:07 PM
+1Logged inApr 19 2013 04:10 PM
+1Logged inApr 18 2013 01:41 PM
+3Poly Count for a Standalone game?Apr 18 2013 10:04 AM
+3Cascaded shadow mapsApr 18 2013 06:15 AM
+3Texturing large surfaceApr 17 2013 11:33 AM
+1Logged inApr 17 2013 10:23 AM
+1Logged inApr 16 2013 07:25 AM
+3Augmented RealityApr 12 2013 01:14 AM
+3Augmented RealityApr 11 2013 07:51 PM
+1Logged inApr 11 2013 06:43 PM
+3Basic shadow mapping shader?Apr 11 2013 01:25 PM
+32D Deferred lighting in XNAApr 11 2013 11:22 AM
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