Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!

1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Member Since 09 Dec 2001
Offline Last Active Today, 08:06 PM

Posts I've Made

In Topic: IDE

18 January 2015 - 12:30 PM

This sounds like what I'm looking for. I'm working on an editor using qt as well.

If you want any help testing, don't hesitate.

In Topic: IDE

17 January 2015 - 09:05 PM

Yea, I tried to figure out where/if those reg keys existed, but no joy.

I was also looking for code completion, not just syntax highlighting, I think I'm reaching a bit for that though.

In Topic: what kind of questions should I expect in a web developer Interview

14 January 2015 - 01:09 PM

Adding to cozzie's...


Off the top of my head, as a web developer who has interviewed a handful of people,


-What technologies are you most proficient in ?

-What technologies are you lacking skills in? <-- Be honest, nobody knows everything

-What technologies would you like to learn ?

-Do you like programming the front end flashy, or the back end data ?

In Topic: Focus and center on model

14 January 2015 - 10:49 AM

In Unity, when you double click on an object in the hierarchy window, the scene automatically shows the selected object, centered on the screen, at a proper zoom level showing the object.

How is that accomplished.

In Topic: Focus and center on model

14 January 2015 - 06:40 AM

Thanks for the responses, but i don't think i was clear enough in my problem statement. I am already able to select the object.  My problem is that i have a hierarchy view on the left side that lists all objects within my scene. Then i have a scene window which renders the scene (hierarchy tree).  From the hierarchy view on the left, i want to select an object, say a cube that is 1 x 1 x 1. when i double click on it, i find it in the scene (already got that).  But now what i want is to have the scene rotate to that object (already got that), and zoom in so where the cube is centered, and focused.  I want this to work for all objects, so that an object that is 100 x 100 x 100 centers in view the same as an object that is 1 x 1 x 1.


I hope that was a little more clear.