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Member Since 15 Dec 2001
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Not dead... > Trends.

Posted phantom on 05 March 2013 - 06:47 PM

With the launch of SimCity I have noticed an interesting trend developing; the acceptance that the launch of any game will be a week of frustration and disconnections while the publisher sorts out the servers.Note I said 'any game'.Not a multi-player game.Not an MMO.Any game.One fan of SimCity, when faced with the question of 'why cant I play what is larg...

Not dead... > "Valve Box"

Posted phantom on 10 December 2012 - 07:34 PM

Valve: "Windows 8 App store is bad!... btw you can now buy apps from our store!"

Valve: "Closed systems are bad! btw, here is our new closed system"



Not dead... > Conclusion 2.

Posted phantom on 10 November 2012 - 07:40 PM

The person who posted the first of the 'tutorials' we see on line these days has a lot to answer for.

While it is creating more "programmers" (and I use the phrase loosely) this reliance on tutorials with snippets of code and even video tutorials showing you everything is, imo, having a bad effect on the ability of those who follow them...

Not dead... > Conclusion.

Posted phantom on 09 November 2012 - 07:03 PM

In all my years of programming, both professionally and as a hobby, there is one truth I've learnt over the years which stands above all overs.

Most people can't design software for shit.

This thought depresses me.

Not dead... > Slowly becoming more and more disappointed...

Posted phantom on 29 September 2012 - 05:33 PM

I'm slowly... oh so slowly... starting to crack.

MS have some blame to take here because they are apprently not communicating well enough but at the same time the latest Windows release is starting to bring out the Silly Season in a manner not seen since Windows Vista... in fact it's worse because it would seem people are not using their brains and...

Not dead... > Week off.

Posted phantom on 10 June 2012 - 05:18 PM

I've had the last week off.

I had plans involving OpenCL.

Then Max Payne 3 happened.

Such a well executed game; the story was really good, the characters were realistic and engaging and there is nothing more satifying than doing a bullet time drive into a room and popping 3 guys in the head with 3 shots ;) The sound track rocks; it fits so well with...

Not dead... > Sounding off....

Posted phantom on 28 May 2012 - 06:03 PM

There are two things I dislike about games and to an extent software development in general.

One of them are the gamers themselves; I could rant about this for ages but I'll refrain.

The other is the massive weight of resistance to anything new or not understood which seems intent on holding the whole state of the art back to What Is Known.

It annoys...

Not dead... > On APIs.

Posted phantom on 23 March 2011 - 05:21 PM

Right now 3D APIs are a little... depressing... on the desk top.

While I still think D3D11 is technically the best API we have on Windows the fact that AMD and NV currently haven't implimented multi-threaded rendering in a manner which helps performance is annoying. I've heard that there are good technical reasons why this is a pain to do, I've...

Not dead... > Direct X vs OpenGL revisited... revisited.

Posted phantom on 04 February 2010 - 02:58 PM

A short time ago David over at Wolfire posted a blog entry detailing why we should use OpenGL and not DirectX.

The internet, and indeed, his comments asploded a bit under that. I posted a few comments at the time but didn't revisit the site afterwards, mostly because it wouldn't keep me logged in and the comment system was god horrible.

The comments could...