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phantom

Member Since 15 Dec 2001
Offline Last Active Yesterday, 06:14 AM

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+3Current state of custom and commercial game engines as of 2014Today, 06:12 PM
+3Current state of custom and commercial game engines as of 2014Yesterday, 08:07 AM
+1Voted up Preventing releasing buffers in the pipeline queueYesterday, 04:13 AM
+3Current state of custom and commercial game engines as of 2014Yesterday, 03:48 AM
+3Is optimization for performance bad or is optimizating too early bad?Yesterday, 03:44 AM
+3Current state of custom and commercial game engines as of 2014Yesterday, 03:41 AM
+3Current state of custom and commercial game engines as of 2014Yesterday, 03:03 AM
+3Current state of custom and commercial game engines as of 2014Oct 28 2014 08:17 PM
+3Is optimization for performance bad or is optimizating too early bad?Oct 28 2014 08:05 PM
+3Current state of custom and commercial game engines as of 2014Oct 28 2014 07:57 PM
+1Logged inOct 28 2014 06:14 PM
+1Logged inOct 28 2014 01:12 AM
+1Voted up Oct 27 2014 05:07 AM
+1Logged inOct 27 2014 01:30 AM
+1Logged inOct 26 2014 03:51 AM
+1Logged inOct 25 2014 03:54 AM
+3Is optimization for performance bad or is optimizating too early bad?Oct 24 2014 06:46 AM
+1Voted up What is bad about a cache miss since a initial cache miss is inevitableOct 24 2014 03:27 AM
+3Is optimization for performance bad or is optimizating too early bad?Oct 24 2014 03:12 AM
+1Logged inOct 24 2014 01:33 AM
+1Voted up Animate in place?Oct 23 2014 06:54 AM
+1Logged inOct 22 2014 06:02 PM
+1Voted up Learning the details of a DAW rather than "preset surfing"Oct 22 2014 05:08 PM
+3Why not use UE4?Oct 22 2014 04:03 AM
+1Logged inOct 21 2014 06:01 PM
+1Logged inOct 21 2014 01:40 AM
+1Voted up Making a NOT library dependant game engine : useful?Oct 20 2014 05:02 PM
+1Logged inOct 20 2014 12:18 AM
+1Logged inOct 19 2014 02:33 AM
+1Logged inOct 18 2014 04:13 AM
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