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phantom

Member Since 15 Dec 2001
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+1Logged inYesterday, 06:12 PM
+1Logged inYesterday, 02:24 AM
+5helplover08Jul 23 2016 02:37 AM
+1Logged inJul 23 2016 02:30 AM
+1Voted up Matrix Calculation EfficiencyJul 22 2016 04:43 AM
+1Voted up Matrix Calculation EfficiencyJul 22 2016 04:43 AM
+1Voted up Matrix Calculation EfficiencyJul 22 2016 04:43 AM
-1Voted down Matrix Calculation EfficiencyJul 22 2016 04:43 AM
+1Voted up Matrix Calculation EfficiencyJul 22 2016 04:43 AM
+5ufbabajiJul 22 2016 04:21 AM
+1Logged inJul 22 2016 01:23 AM
+1Voted up Scene System?Jul 21 2016 05:40 AM
+1Voted up Scene System?Jul 21 2016 05:40 AM
+1Logged inJul 21 2016 01:37 AM
+3Finding that balance between optimization and legibility.Jul 20 2016 02:29 PM
+5astroloverJul 20 2016 07:47 AM
+5akb6694Jul 20 2016 07:47 AM
+1Logged inJul 20 2016 01:35 AM
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+1Logged inJul 17 2016 01:46 AM
+1Logged inJul 16 2016 02:55 AM
+1Logged inJul 15 2016 01:31 AM
+1Voted up How Do You Handle Gamma Correction?Jul 14 2016 03:27 PM
+1Logged inJul 14 2016 01:33 AM
+1Logged inJul 13 2016 01:27 AM
+1Voted up [Solved][D3D12] Triangle not rendering, vertex data not given to GPUJul 12 2016 07:18 AM
+1Voted up The big face-off between inheritance/interfacingJul 12 2016 02:37 AM
+1Voted up Best game engine?Jul 12 2016 01:30 AM
+1Voted up Best game engine?Jul 12 2016 01:29 AM
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