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phantom

Member Since 15 Dec 2001
Offline Last Active Today, 05:29 AM
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+1Logged inToday, 02:24 AM
+1Voted up This singleton keeps crashing.Yesterday, 06:53 AM
+1Voted up Pipeline Configuration for Post-Processing ShadersYesterday, 03:22 AM
+1Voted up Looking for advice to construct class structure for efficiencyYesterday, 01:34 AM
+1Logged inYesterday, 12:21 AM
+1Logged inJul 23 2014 01:27 AM
+1Voted up How dangerous is returning a initialized pointer in C++?Jul 22 2014 03:36 AM
+1Logged inJul 22 2014 12:24 AM
+1Voted up Prevent PagingJul 21 2014 02:01 AM
+1Logged inJul 21 2014 12:21 AM
+3Giving interviews while already in a jobJul 20 2014 10:31 AM
+1Logged inJul 20 2014 02:43 AM
+3Giving interviews while already in a jobJul 19 2014 09:29 PM
+1Logged inJul 19 2014 03:01 AM
+3Directx Shader calcualtions.Jul 18 2014 03:44 AM
+1Voted up C++ avoiding pointersJul 18 2014 02:35 AM
+1Logged inJul 18 2014 02:18 AM
+1Logged inJul 17 2014 07:22 AM
+1Voted up cpu, gpu or maybe no constrained?Jul 16 2014 04:42 PM
+1Voted up cpu, gpu or maybe no constrained?Jul 16 2014 03:46 PM
+1Voted up cpu, gpu or maybe no constrained?Jul 16 2014 03:46 PM
-1Voted down cpu, gpu or maybe no constrained?Jul 16 2014 03:46 PM
-1Voted down cpu, gpu or maybe no constrained?Jul 16 2014 03:46 PM
+1Logged inJul 16 2014 12:23 AM
+3hyphotetical raw gpu programmingJul 15 2014 05:11 AM
+3hyphotetical raw gpu programmingJul 15 2014 05:11 AM
+1Voted up hyphotetical raw gpu programmingJul 15 2014 12:17 AM
+1Logged inJul 15 2014 12:16 AM
0hyphotetical raw gpu programmingJul 14 2014 03:58 AM
+3hyphotetical raw gpu programmingJul 14 2014 02:26 AM
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