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phantom

Member Since 15 Dec 2001
Offline Last Active Today, 04:11 PM

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+1Voted up Using OpenGL/DirectX to build GUIToday, 01:38 PM
-1Voted down Making a text-based adventure game with RubyToday, 10:37 AM
+1Voted up Making a text-based adventure game with RubyToday, 10:37 AM
-1Voted down Looking for feedback? I know I amToday, 07:11 AM
+1Voted up Virtual Currency ImplementationToday, 03:17 AM
+1Voted up Virtual Currency ImplementationToday, 03:17 AM
+1Voted up How can i save player data, and how to prevent cheating?Today, 02:59 AM
+1Logged inToday, 02:07 AM
+1Logged inYesterday, 01:59 AM
+1Voted up Memory management patterns in C++Jun 29 2015 03:39 AM
+1Logged inJun 29 2015 12:25 AM
-1Voted down Memory management patterns in C++Jun 28 2015 03:43 PM
-1Voted down Memory management patterns in C++Jun 28 2015 03:42 PM
-1Voted down Memory management patterns in C++Jun 28 2015 03:42 PM
-1Voted down Memory management patterns in C++Jun 28 2015 03:41 PM
+3Why didn't somebody tell me?Jun 27 2015 09:35 PM
+1Logged inJun 27 2015 06:00 PM
-1Voted down Your thoughts on the value of profilers and debuggers?Jun 27 2015 06:00 PM
+1Voted up Your thoughts on the value of profilers and debuggers?Jun 27 2015 06:00 PM
+1Voted up Your thoughts on the value of profilers and debuggers?Jun 27 2015 06:00 PM
+1Voted up Your thoughts on the value of profilers and debuggers?Jun 27 2015 03:03 PM
+1Voted up Your thoughts on the value of profilers and debuggers?Jun 27 2015 03:03 PM
+1Voted up Your thoughts on the value of profilers and debuggers?Jun 27 2015 03:02 PM
-1Voted down Your thoughts on the value of profilers and debuggers?Jun 27 2015 03:02 PM
-1Voted down Setting up a basic engine: Rendering + PhysicsJun 27 2015 08:07 AM
-1Voted down Setting up a basic engine: Rendering + PhysicsJun 27 2015 08:07 AM
-1Voted down Setting up a basic engine: Rendering + PhysicsJun 27 2015 08:07 AM
-1Voted down Setting up a basic engine: Rendering + PhysicsJun 27 2015 08:06 AM
-1Voted down Setting up a basic engine: Rendering + PhysicsJun 27 2015 08:05 AM
-1Voted down what is best way to check a code is more effiecient and runs faster than othersJun 27 2015 08:03 AM
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