Jump to content

  • Log In with Google      Sign In   
  • Create Account


phantom

Member Since 15 Dec 2001
Online Last Active Today, 02:25 AM
****-

Reputation Earned

RepItemWhen
+1Logged inToday, 12:17 AM
+1Logged inYesterday, 12:09 AM
+1Voted up Declaring temporary variable to save 1 multiply?Jul 28 2014 03:38 PM
+1Voted up Declaring temporary variable to save 1 multiply?Jul 28 2014 03:38 PM
+1Logged inJul 28 2014 12:13 AM
+1Logged inJul 27 2014 02:37 AM
+1Logged inJul 26 2014 03:07 AM
+3Data-driven rendererJul 25 2014 02:54 PM
+1Logged inJul 25 2014 02:24 AM
+1Voted up This singleton keeps crashing.Jul 24 2014 06:53 AM
+1Voted up Pipeline Configuration for Post-Processing ShadersJul 24 2014 03:22 AM
+1Voted up Looking for advice to construct class structure for efficiencyJul 24 2014 01:34 AM
+1Logged inJul 24 2014 12:21 AM
+1Logged inJul 23 2014 01:27 AM
+1Voted up How dangerous is returning a initialized pointer in C++?Jul 22 2014 03:36 AM
+1Logged inJul 22 2014 12:24 AM
+1Voted up Prevent PagingJul 21 2014 02:01 AM
+1Logged inJul 21 2014 12:21 AM
+3Giving interviews while already in a jobJul 20 2014 10:31 AM
+1Logged inJul 20 2014 02:43 AM
+3Giving interviews while already in a jobJul 19 2014 09:29 PM
+1Logged inJul 19 2014 03:01 AM
+3Directx Shader calcualtions.Jul 18 2014 03:44 AM
+1Voted up C++ avoiding pointersJul 18 2014 02:35 AM
+1Logged inJul 18 2014 02:18 AM
+1Logged inJul 17 2014 07:22 AM
+1Voted up cpu, gpu or maybe no constrained?Jul 16 2014 04:42 PM
+1Voted up cpu, gpu or maybe no constrained?Jul 16 2014 03:46 PM
+1Voted up cpu, gpu or maybe no constrained?Jul 16 2014 03:46 PM
-1Voted down cpu, gpu or maybe no constrained?Jul 16 2014 03:46 PM
PARTNERS