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phantom

Member Since 15 Dec 2001
Offline Last Active Yesterday, 05:05 PM

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+3Is optimization for performance bad or is optimizating too early bad?Yesterday, 06:46 AM
+1Voted up What is bad about a cache miss since a initial cache miss is inevitableYesterday, 03:27 AM
+3Is optimization for performance bad or is optimizating too early bad?Yesterday, 03:12 AM
+1Logged inYesterday, 01:33 AM
+1Voted up Animate in place?Oct 23 2014 06:54 AM
+1Logged inOct 22 2014 06:02 PM
+1Voted up Learning the details of a DAW rather than "preset surfing"Oct 22 2014 05:08 PM
+3Why not use UE4?Oct 22 2014 04:03 AM
+1Logged inOct 21 2014 06:01 PM
+1Logged inOct 21 2014 01:40 AM
+1Voted up Making a NOT library dependant game engine : useful?Oct 20 2014 05:02 PM
+1Logged inOct 20 2014 12:18 AM
+1Logged inOct 19 2014 02:33 AM
+1Logged inOct 18 2014 04:13 AM
+3max size for level using floatsOct 17 2014 08:57 PM
+3Why not use UE4?Oct 17 2014 11:01 AM
+3Why not use UE4?Oct 17 2014 07:50 AM
+3Why not use UE4?Oct 17 2014 06:20 AM
+1Logged inOct 17 2014 04:44 AM
+3Why not use UE4?Oct 16 2014 06:39 PM
+3Why not use UE4?Oct 16 2014 12:56 PM
+3max size for level using floatsOct 16 2014 09:46 AM
+3Learning the details of a DAW rather than "preset surfing"Oct 15 2014 11:39 PM
+1Logged inOct 15 2014 06:23 PM
+3Do you use UML or other diagrams when working without a team?Oct 15 2014 05:18 AM
+1Logged inOct 15 2014 12:22 AM
+3Do you use UML or other diagrams when working without a team?Oct 14 2014 12:06 PM
+3Do you use UML or other diagrams when working without a team?Oct 14 2014 03:30 AM
+1Logged inOct 14 2014 12:28 AM
+3Do you use UML or other diagrams when working without a team?Oct 14 2014 12:19 AM
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