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phantom

Member Since 15 Dec 2001
Offline Last Active Today, 03:14 PM

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+1Voted up Should the player be just another entity in the etities list?Today, 01:35 PM
+1Voted up Starting my own game engine - please don't laugh.Today, 04:32 AM
+1Voted up Mobile ArcadeToday, 02:26 AM
+1Voted up Mobile ArcadeToday, 02:26 AM
+1Voted up Mobile ArcadeToday, 02:26 AM
+1Voted up Mobile ArcadeToday, 02:26 AM
-1Voted down Mobile ArcadeToday, 02:25 AM
+1Logged inToday, 02:23 AM
+3The Game Environment: Not just GraphicsYesterday, 03:13 PM
+3The Game Environment: Not just GraphicsYesterday, 02:13 PM
+1Voted up 0 experience in programming and game developmentYesterday, 07:30 AM
+3The Game Environment: Not just GraphicsYesterday, 04:22 AM
+3The Game Environment: Not just GraphicsYesterday, 03:54 AM
+1Logged inYesterday, 02:57 AM
+3Current state of custom and commercial game engines as of 2014Dec 15 2014 05:19 PM
+3VERY weird error. Structs in std::vector being updated more than onceDec 15 2014 02:25 PM
+3VERY weird error. Structs in std::vector being updated more than onceDec 15 2014 11:45 AM
+1Voted up GPU skinned object pickingDec 15 2014 06:04 AM
+1Voted up VERY weird error. Structs in std::vector being updated more than onceDec 15 2014 04:02 AM
+1Voted up Item Discontinuity ProblemDec 15 2014 03:58 AM
+1Logged inDec 15 2014 03:46 AM
+3Current state of custom and commercial game engines as of 2014Dec 14 2014 10:46 AM
+1Logged inDec 14 2014 05:53 AM
+1Logged inDec 12 2014 11:22 AM
+3Particles: Batching VS instancingDec 11 2014 04:57 AM
+3is there a better way top refer to assets in a game?Dec 10 2014 07:50 AM
+1Logged inDec 09 2014 06:10 PM
+3Particles: Batching VS instancingDec 09 2014 01:28 PM
+1Voted up is there a name for this type of data structure?Dec 09 2014 07:51 AM
+1Voted up is there a name for this type of data structure?Dec 09 2014 04:55 AM
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