With just linear sampling I'm down scaling to 1/8th the size and then up scaling back to full res.
I find that this process offsets the filtered results from the original pixel center.
I'm wondering if there is anyway to adjust the down\up scaling to keep the filtered result around the pixel center.
See this image... the dot is the single pixel I'm trying to filter and the area around it is the filtered result...
(You'll have to view it at full res)
Any ideas or am I being too nit picky?
Note: This is using the DX11 API!
GameDevOffset.png 6.62KB 0 downloads