Hi all, was going to post this in 'Your Announcements', but after looking down the guidelines I felt it might be more applicable here.
So, I've written a few games over a few years (see http://edigames.com ); and it has irked me, to no end that I've been unable to find a very easy/approachable method to serializing (saving state) of my games.
When I originally was faced with the problem, some people recommended Boost::Serialization; but it was huge, and complicated; and also did not have important features such as; adding/removing serialized members; without having to write version conditionals.
I looked into Google protocol buffers as well, and the code-pre-processor/generation feels like an awful hack to me.
So after many years of this being a pet project; and trying out various method to achieve good, soft, binary serialization; I set out recently to code up a two-file library, get it on GitHub and make it open-source and free for commercial and non-commercial work.
And now, I need help from indies writing games that require serialization, so that I can hone the library to real-world needs; and of course I want to help solve the issues that people face when trying to create a save-game mechanism.
All feedback is welcome, thanks!
EDIMember Since 05 Jan 2002
Offline Last Active Jun 26 2015 12:55 PM
- Group GDNet+
- Active Posts 2,743
- Profile Views 6,703
- Submitted Links 0
- Member Title GDNet+
- Age 32 years old
- Birthday June 1, 1983
- Website URL http://www.edigames.com