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Member Since 07 Jan 2002
Offline Last Active Sep 01 2014 10:33 AM

Topics I've Started

Anyone have any early effort screenshots?

09 May 2012 - 04:26 PM

I just wrote an entry in my blog about stumbling across an old space shooter game that I had started in some long forgotten directories on my 5-year old laptop. After I wrote it, it occurred to me that I still had a an old Dell Dimension 4400 tucked under my desk in my study that dates back 10 years (40 GB Hard drive, 1.60GHz Pentium 4 chip, 256 MB RAM!). I fired it up, and lo and behold, I had access to all kinds of old programs (probably enough for an entire new blog entry), many of them the results of learning exercises and attempts to master certain fundamentals.

Anyway, I thought I'd ask the question to anyone who's been developing games for a while: anyone have any screenshots of early efforts--like when you were still learning the trade? Not necessarily stuff that may have come by following instructions in a book, but genuine early efforts where you were creating nearly everything, that may look strange or amusing to you now or even surprise you when you look back at them?

Here's (one of) mine: this is an early attempt I made at writing an isometric graphics engine--this was in 2002, probably a year or so after I had given some serious effort to learning C++. Hoo boy, is it hard on the eyes, but I got real kick out of watching it play again today. They're hard to see, but the sprites are vikings and skeletons that were animated in Poser, exported as an .avi, then imported to Animation Shop 3.0, then cut and pasted into a single bitmap image in Paint Shop Pro 7.0. Not very efficient, but it worked. While you couldn't click on a viking, you could toggle through them, and click on a skeleton. Once you clicked on a skeleton, the viking that was highlighted would walk over to him and start wailing on him. The pathfinding was primitive, and the collision detection a little off. And don't get me started about the horrible (lack of) anti-aliasing.

Anyone started any Android Gingerbread dev?

22 March 2011 - 07:03 PM

Just curious how many Android game programmers here have started working with the Android 3.0 SDK? Personally, I'm still working on Android 2.1 and 2.2--haven't downloaded either the 2.3 or 3.0 SDKs yet.

Grim Fandango, and old favorite

20 March 2011 - 01:51 PM

Just got a copy of the Lucasarts classic game Grim Fandango, one of my favorite PC games. Interesting that a game that was built in the days of 386/486 processors (in fact, computers with a CPU Speed of 400 MHz had to download a special patch for some of the puzzles to run correctly) can be found selling on Amazon for $89.99 for a new copy and $25.99 for a used one (I spent considerably less on Ebay for a used copy). Vista doesn't like to run it (running it in Windows 95/98 Compatibility Mode seems to offer the most stability), but it's worth the occasional crashes to play this excellent game.