Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 11 Jan 2002
Offline Last Active Yesterday, 07:18 AM

#5314529 Texture mapping coordinates for OpenGL and DirectX

Posted by on 10 October 2016 - 07:31 AM

Note that it's still worth 'unifying' your code. Once you start using render targets as textures, the cancellation will not happen (since there is no loading of an image), and you'll need to have the texture coordinates correct for both apis.

#5153587 VFACE semantic in hlsl (SM3)

Posted by on 14 May 2014 - 09:47 AM

Awesome! That actually works laugh.png Thanks a lot!

#4789896 C# Dictionary

Posted by on 24 March 2011 - 04:50 AM

which should perform really well (close to O(N) for lookups).

Shouldn't that be close to O(1)?