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LordYabo

Member Since 14 Jan 2002
Offline Last Active Jul 21 2012 11:45 PM

Journal Entries

Behind the Scenes of Mirthwerx > Lessons Learned Making a Free Version of our Mobile Game

Posted 01 May 2012

Intro
I’m Thomas Henshell (LordYabo), co-designer and programmer of Catch the Monkey. I work at an indie mobile game shop in Burlington, ON called Mirthwerx. In...


Behind the Scenes of Mirthwerx > How we Built an iOS game on PC Part 4/4: Testing, Release, Marketing

Posted 22 February 2012

This series chronicles Catch the Monkey from ideation to sale worldwide in the App Store.
You can read other articles in this series...


Behind the Scenes of Mirthwerx > How we Built an iOS game on PC: Part 3/4 Balancing and Polishing

Posted 15 February 2012

This series chronicles Catch the Monkey from ideation to sale worldwide in the App Store.
You can read previous articles in this series...


Behind the Scenes of Mirthwerx > How we Built an iOS game on PC: Part 2/4 Building the Core

Posted 08 February 2012

This series chronicles Catch the Monkey from ideation to sale worldwide in the App Store.
You can read other articles in this series...


Behind the Scenes of Mirthwerx > How we Built an iOS game on PC: Part 1/4: Design and Prototyping

Posted 01 February 2012

This series chronicles Catch the Monkey from ideation to sale worldwide in the App Store.
You can read other articles in this series...


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