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Member Since 21 Jan 2002
Offline Last Active Yesterday, 03:14 AM

#5220156 [RTS] How to encourage base-building without the game taking too long?

Posted by d000hg on 30 March 2015 - 04:31 AM

I like an RTS where you take time to build a well-defended base and a decent army. It's how I play RTS games even though it's not the 'right' way, but one problem is that it makes every game last for hours. I almost split the game in two - 1)build a base 2)battle the enemies


The first part tends to be quite repetitive as well and while some people probably like that, I wondered how I can promote the "big base" approach without a mandatory 1 hour base-building phase at the start of each game?

#5219059 Incorporating programming into gameplay

Posted by d000hg on 25 March 2015 - 08:09 AM

There have always been some games which focus on the player doing some programming but I've only seen this done AS the game e.g. write a bot AI for a bot fighting game.


My interest is mainly in RTS games and particularly in giving the player a higher-level position in controlling their base and armies instead of individual units. One interesting idea (to me) is having a hierarchical AI system... each unit has its own AI, each unit is in a squadron which has squadron-level AI, squadrons group into larger groups led by a General who has it's own AI, etc... similarly your base has AI controlling how to prioritise resource harvesting, unit creation, which buildings to power/protect in case of shortages.


Being able to upgrade these AIs as part of the game could make a big difference rather than just having bigger guns. But then one thought I had was letting the player actually write their own AI code. Designing how your Generals will function to complement your tactics, and so on.

Many games use scripting (Lua, etc) for AI which means in theory you can already do this if a game exposes those scripts. But what do people think about this actually being a deliberate part of the game?


Both in RTS and other games, how does the idea of part of the game being about programming grab you? Is this so niche that it's commercial suicide and could only happen as an open-source/hobby project? 

#5218703 Anyone used any RTS game engines?

Posted by d000hg on 24 March 2015 - 02:16 AM

Too many ideas to go into any detail but one of my main wishes is to get away from APM and micromanagement of each unit, and try to design a game where building a strong base and having big battles is preferred over a rush to get your units to the enemy as soon as possible. I also long to be able to play a RTS where I can enjoy the battles i.e. I can take time to observe rather than frantically clicking like mad the whole time.


I'll probably start discussing some ideas in the game design forum (actually I did already a few years ago, wonder if they're still there...)

#5206022 Should I leave the current company and take the risk?

Posted by d000hg on 22 January 2015 - 12:27 PM

@Alnite, thanks so much, and everyone else. 


The real point that irritates me and it hurts me, is my look to the other team members, the client 3D Guys. Now I look weak, shifted to do server side, putting me off to something else... I think for whatever reasons, I would consider my self that  I got fired... because that was actually what happened, correct ? They didn't want to fire me, but they wanted to use me full time into something else.  They were doing that when I was working in client side... I was also doing both..

Thinking of server-side as "less important" is not sensible. 

#5195854 30k concurrent players on a (private) MMO server...is this possible ?

Posted by d000hg on 02 December 2014 - 04:17 AM

The one thing I didn't hear anyone discuss is, where did he get 30k players? That many players at once implies a huge user-base.

#5192052 Starting mobile development - cross-platform or target each OS specifically?

Posted by d000hg on 10 November 2014 - 08:51 AM

Very true but this question was focusing more on the technical side of things. For instance, do these cross-platform frameworks limit what I can do on each platform in the same way that you could always tell a Java application because the UI wasn't Windows native - that type of thing. That's why I didn't post in the business forum :)


Or I could ask another way, what are the downsides of these tools that would mean I wouldn't use them?


iOS is still by some distance the dominant target/market for what I want to do but for all I know, these frameworks are a good idea even for iOS-only projects in terms of making development faster and not requiring lots of iOS-specific expertise.

#5172053 Game coming out that is similar to mine: How to deal?

Posted by d000hg on 07 August 2014 - 09:15 AM

Players LIKE similar games. That's why you get so many Diner-dash games - someone into that style of game will play lots of them.

#5159218 is an iPad up to spec for this augmented-reality project?

Posted by d000hg on 09 June 2014 - 04:09 AM

For this to work as I have in mind, it would have to require only an iPad (or iPhone) and not clipping your phone to your cue. Lugging a laptop with Kinect to your local club doesn't sound practical to me!


I can look at the table from just about any angle and understand where all the balls are but I have no idea how hard this kind of image recognition is... as I say it's a nice closed system so I was rather hoping I could take a single photo and work out ball positions - or put the ipad opposite me on the cushion and it could automatically recognise what was going on.

#5158709 is an iPad up to spec for this augmented-reality project?

Posted by d000hg on 06 June 2014 - 08:21 AM

But letting it tell you that your aim is off…won’t people notice the guy behind you holding up your iPhone and him telling you to correct yourself left or right?
Ha, I was thinking as a practice aid, really for pretty new players. An app that can tell you you aren't cueing straight and show you what you actually did rather than what you should have done, to analyse afterwards since you don't have TV cameras recording you :)

#5158637 is an iPad up to spec for this augmented-reality project?

Posted by d000hg on 06 June 2014 - 02:07 AM

I was playing snooker yesterday as a total beginner and am trying to learn where exactly I should be aiming the cue ball. I was struck by the idea that if you could build an application which knew where all the balls were on the table, it could tell you where to aim and show this in a simple 3D world.


Then I thought, could you use the iPad camera to let your app automatically figure out where the balls are after each shot, so you merely tell it which ball yo want to send in to the pocket and it tells you where to aim?


Then I thought, could you use augmented reality and the other camera so it can record your shot and show you what you did wrong... or even detect the cue position before you take the shot and give you directions to line up perfectly... put the ipad on the table opposite where you are standing so you can see the screen as you prepare your shot.


You see all these types of things in mobile games these days but the accuracy seems bad - augmented reality apps tend to shudder around like the position tracking is pretty lousy.


Anyone like to weigh in whether this is likely to be achievable... or which parts are achievable, which parts are likely to be very hard or impossible?

#5132923 [Cg] Can this perpixel phong lighting shader be optimised?

Posted by d000hg on 20 February 2014 - 04:12 AM

I don't know if it affects your comments, but the ambient is the world ambient value not a per-light one. It's actually a pre-multiplied value world.ambientLightColor * material.ambient. But you're saying ambient (and presumably emissive if used) should be added directly to the final colour rather than combined with the texture?

#5126079 Keep getting rejected by interviewers

Posted by d000hg on 24 January 2014 - 06:21 AM

it’s our personal impression that you will not fit into our existing design team. Additionally we missed important personal properties. In our team everyone enigneer has to rely on each other team member. Personally I would not rely on the results of your statements or work.


Ouch. That's rather telling, because it's unusual for you to get such negative responses - they normally don't like to give negative feedback.


Why don't you try and do some practice interviews and get feedback?


Also, calling people stupid isn't a great approach. An interview is as much about making the interviewer happy as it is about actually showing how good you are. Many interviewers like to feel good about how great an interviewer they are, how smart their silly questions are, etc.

#4848475 Remember 'tighten up the graphics' ?

Posted by d000hg on 12 August 2011 - 06:39 PM

Clearly fake, she's too hot.

Also, wait, you guys are saying $67/hr in The Bay is a lot? Isn't that the going rate for freelance/contract work?

#4844315 Internet Explorer

Posted by d000hg on 03 August 2011 - 09:59 PM

Internet Explorer isn't even a browser. IE 6,7,8,9,etc are separate applications.

Sounds like a bunch of college kids thinking they're being funny and original by jumping on a bandwagon. The lawyers will have the shirts off their backs.

#4844313 App developer gets screwed out of $55,000

Posted by d000hg on 03 August 2011 - 09:43 PM

You're so setting yourself up for when your health insurance or car insurance won't pay out.