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Member Since 25 Jan 2002
Offline Last Active Sep 25 2015 02:12 PM

Posts I've Made

In Topic: Taking a paper C++ test next week, and could use some pointers.

06 January 2015 - 05:58 AM

For me it's a simple one; be sure to read and understand the question or problem they ask you to work on. So many times I've seen candidates talk themselves into committing to solutions where the problem is asking something totally different. Being able to analyse a written or verbal set of instructions is a required skill, just like the programming itself. If in doubt, ask the assessor. Don't be afraid to ask for clarification if there's ambiguity or you don't understand what is being asked.

In Topic: Unique Tetris games you've written?

26 May 2013 - 02:38 AM

Ha! That's great!

In Topic: Microsoft and the Xbox One. Thoughts?

21 May 2013 - 03:27 PM

Bear in mind that E3 isn't far off, that's when the games are likely to take a lead. 15 Xbox One exclusives in year 1 (with around half being new franchises) sounds good to me.

In Topic: Microsoft and the Xbox One. Thoughts?

21 May 2013 - 02:50 PM

I originally bought my PS3 because I thought it'd be a media hub, even though I owned a 360 already. I sold my PS3 because I preferred games on the 360 and found that I barely used the PS3 at all. Then Xbox added media apps, Xbox Video and Xbox Music. Now I watch most of my TV on it, I watch all my movies on it, stream music through it and still use it as a primary gaming device. So, for me, Xbox One is ideal and I'm looking forward to it.

In Topic: What happens when your "good idea" has been already made?

13 May 2013 - 12:56 AM

Well I announced my game Postmortem, where you play as death incarnate tasked to claim one life at a charity gala event, and literally the next day RPS had a big release article about Death Inc. which... also makes you play as death. The two games are very different, but the basic idea is so close it gave me that brief sinking "well there goes the spotlight" feeling tongue.png 

But I continued on and am a release away from official Beta now, getting ready to set my final release date. Knowing my luck, tho, it will probably end up being... the day before Death Inc comes out hehe.


Well, the guys who were making Death Inc just had to close their Studio, unfortunately.