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Member Since 25 Jan 2002
Offline Last Active Oct 22 2016 01:47 PM

Posts I've Made

In Topic: Game Actors Or Input Components?

24 July 2016 - 08:22 AM

Unreal's "Actor" is a "thing that can be placed in a level" - it then has "Pawn", which is a "controllable actor". It also has the concept of a "Controller" class on an Actor - the purpose of the controller is manipulate the Pawn. This ends up in essentially "PlayerController" and "AIController", with the former taking input from humans and the latter taking input from the AI subsystems. The idea is that characters (pawns) can be controlled by either Players or AI by swapping out the controller.


In UE, Player input is handled by an input system translating the raw platform input into a series of 'actions' (eg: space maps to jump, w maps to move forward, etc). These actions are handled by an InputComponent that lives on the PlayerController. This is what says "take the move forward action and actually do something with it". There's a good description on UE's InputComponent system here.

In Topic: Taking a paper C++ test next week, and could use some pointers.

06 January 2015 - 05:58 AM

For me it's a simple one; be sure to read and understand the question or problem they ask you to work on. So many times I've seen candidates talk themselves into committing to solutions where the problem is asking something totally different. Being able to analyse a written or verbal set of instructions is a required skill, just like the programming itself. If in doubt, ask the assessor. Don't be afraid to ask for clarification if there's ambiguity or you don't understand what is being asked.

In Topic: Unique Tetris games you've written?

26 May 2013 - 02:38 AM

Ha! That's great!

In Topic: Microsoft and the Xbox One. Thoughts?

21 May 2013 - 03:27 PM

Bear in mind that E3 isn't far off, that's when the games are likely to take a lead. 15 Xbox One exclusives in year 1 (with around half being new franchises) sounds good to me.

In Topic: Microsoft and the Xbox One. Thoughts?

21 May 2013 - 02:50 PM

I originally bought my PS3 because I thought it'd be a media hub, even though I owned a 360 already. I sold my PS3 because I preferred games on the 360 and found that I barely used the PS3 at all. Then Xbox added media apps, Xbox Video and Xbox Music. Now I watch most of my TV on it, I watch all my movies on it, stream music through it and still use it as a primary gaming device. So, for me, Xbox One is ideal and I'm looking forward to it.