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Member Since 04 Feb 2002
Offline Last Active Oct 04 2015 03:29 PM

Posts I've Made

In Topic: Anyone heard of the upcoming MMORPG Chronicles of Elyria?

17 August 2015 - 12:15 AM

I've heard of it. :-)

In Topic: The most innovative development in First Person Play I've ever seen...

10 January 2014 - 12:51 PM

Indeed. Another interesting take on this was from the 2012 DigiPen student project "Perspective". It's a 2D platformer, however you can rotate the camera and zoom in and out in order to change perspective. This allowed you to solve puzzles such as jumping over too large of gaps, or climbing under too small of walls just by changing the perspective.


In Topic: Is GLM fast enough for games?

30 May 2013 - 11:54 AM

In your original post you asked about compatibility issues between GLM and Direct3D. If you're going to be using Direct3D for your graphics, just use DirectXMathfor your math library.


DirectXMath is the public version of XNA Math - the math library that's part of the Xbox 360 Dev Kit (XDK) used by game companies to develop Xbox 360 games. It already utilizes SSE and SSE2 instructions and is about as fast as you can get.


Cheers and good luck!

In Topic: Starting C#

30 May 2013 - 11:38 AM

I find that all books on C# say about the same thing, as the language is well defined. The "information" is the same regardless of which book you read, it's just a matter of how the individual book presents it. With that in mind, it's often best to go straight to the source. Here are some informational links and online course which should hold the answers to all your questions. The first is the course, the second link is the homepage to the MVA course, and then the links get more and more technical from there, ending with the C# specification. It's the most terse to read, but there's no better authority than the language spec itself. And of course, as you learn more about C#, feel free to post your questions here and the community will be happy to answer your questions.


Programming in C# JumpStart (a MVA course)

C# Virtual Academy

C# Programming Guide

C# Developer Center

C# Reference

C# Specificiation

In Topic: DirectX 11 Draw Text

20 August 2012 - 03:24 PM

Check out Ruefelt's OpenSource D3D Font Library. It's licensed under the MIT License. There's discussion about it here on gamedev.net as well.

Cheers and Good luck!