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Yann L

Member Since 06 Feb 2002
Offline Last Active Mar 30 2012 02:53 PM

Reputation Earned

RepItemWhen
+3Copy protection - how do I do?Feb 16 2014 06:44 PM
+31 VBO - multiple textures?Dec 07 2013 10:58 PM
+1oblique frustum clipping for projectively textured water planeDec 06 2013 06:39 PM
+3oblique frustum clipping for projectively textured water planeDec 06 2013 06:39 PM
+3How can i get the world coordinates in a GLSL pixel shader by using the depth value?Nov 16 2013 12:32 PM
+3GLSL: Bump mapping. Is tangent needed?Nov 05 2013 04:36 AM
+3Do you still support fixed function pipeline?Sep 13 2013 09:28 PM
+3VAO slower than not using itSep 11 2013 03:13 AM
+3DirectX vs OpenGL ?Aug 05 2013 10:16 AM
+3The Transparency ConundrumJul 09 2013 08:00 AM
+3The Transparency ConundrumJul 09 2013 07:58 AM
+3GL_CLAMP - what I'm doing wrong?May 27 2012 11:06 AM
+600Legacy point transfer from old systemMay 06 2012 11:53 AM
+1Polygon Tessellation/Triangulation ImplementationsApr 17 2012 11:51 AM
+1Is OpenGL really better than DirectX, as I've heard?Apr 03 2012 01:47 AM
+1SOPADec 25 2011 07:32 PM
+1SOPADec 25 2011 06:26 PM
+1SOPADec 25 2011 06:23 PM
+1Productive HoursNov 26 2011 07:42 PM
+1Productive HoursNov 24 2011 08:52 AM
+1Productive HoursNov 24 2011 02:13 AM
+1Texture Colors Not exact as TextureNov 19 2011 06:30 PM
+1Texture Colors Not exact as TextureNov 19 2011 06:29 PM
+1Texture Colors Not exact as TextureNov 18 2011 09:41 AM
+1Texture Colors Not exact as TextureNov 17 2011 05:48 PM
-1Texture Colors Not exact as TextureNov 17 2011 04:36 PM
+1Please advice - GPU Gems relevance for GLSL?Nov 11 2011 05:28 AM
+1Please advice - GPU Gems relevance for GLSL?Nov 11 2011 12:18 AM
+1So what do you think of this DRM scheme?Nov 07 2011 04:10 AM
+1DirectX vs OpenGL ?Nov 03 2011 07:00 AM
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