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Keith Riskey

Member Since 12 Feb 2002
Offline Last Active Feb 12 2013 11:29 AM

Posts I've Made

In Topic: Does making a game like fruit ninja/angry brids require a large team

18 December 2012 - 02:49 PM

I think the level building and testing alone for Angry Birds would be quite serious. I doubt two people could do that game up the quality that it is without a lengthy timeline.

In Topic: Cross-Platform API replacement suitable for C# developed game

18 December 2012 - 09:35 AM

There are a few references to System.Windows.Forms in the code and these are rejected by the Mono compiler. I believe, for instance, that it creates it's Direct3D handler using a windows forms handle. It doesn't use Windows.Forms for any in-game GUI although there are editors and such that I pull up in DEBUG mode that do use Windows.Forms. So, I would need to strip these out. It was surprisingly cooperative in other ways.

In Topic: Experiences and expectations in hiring sound/art contractors

18 November 2012 - 02:00 AM

As someone who doesn't pay, your only hope is to get someone as excited about the project as you are. Projects can take years to finish and even longer to make any money. A good graphic artist can probably get paid today and still work interesting projects.

The reason your guys are slow is that this is probably a casual side project for them. It doesn't mean they have no interest. Just that their interest or commitment level is currently less than yours.

That said, I have paid good money for contract art and sound and still not gotten timely or satifsfactory work, so there is definitely a shopping around period until you find someone you are reasonably comfortable.with. Also, you quickly learn different artists have different fortes. Some are great at characters, some brilliant at machinery, some are great interface people. And some are a bit slow, but worth waiting for.

Also, just consider paying something. Seriously. Do you have a day job? Set some money aside. If you don't have one, be a contractor for a bit to get some cash. Do you honestly expect your project to make money? Then that's one less mouth to feed when it does. You'll be happy they're already paid off.

In Topic: Animation Controller (MDX)

04 June 2007 - 08:27 AM

Hmm... yeah, I tried messing around with SetTrackPosition and -- oddly enough -- it didn't do anything that I could see. I can get the mesh to animate by updating it with delta times, but that's the extent. I can't actually set a particular time for it to go too.

I find nothing in the documentation that explains this either. Maybe there just isn't a way short of writing my own.... ah well.


In Topic: [MDX] Texture disposing seems to hang

16 January 2007 - 11:56 AM

Another pointer.

It's a good idea to set: Device.IsUsingEventHandlers = false in MDX until you actually need to map to device events. When you need to map to an event (i.e. DeviceLost or DeviceReset), you can set Device.IsUsingEventHandlers = true. When done, I'd set it back to "false" again. Otherwise, the unwinding process on Dispose() is much lengthier.

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