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Endurion

Member Since 21 Feb 2002
Offline Last Active Today, 11:51 AM

Journal Entries

New New Things > Week of Awesome III coming up

Posted 03 June 2015

In the later times I've come to write more and more games for C64 and my PC development got less and less. I do love me my little peaks in the form of competitions, like Ludum Dare, or GameDev's Week of Awesome.

How to prepare?
Decide which engine/libraries to use. Usually you have your favourite library about, but do you still remember all the little de...


New New Things > Asset Studio - Asset Management Tool

Posted 19 October 2014

After years and more years of manually adding new assets into code I tried a newer approach. I'll use this journal entry to show off my asset
management tool (Asset Studio) but also ask for similar stories.


When I use the word 'asset' I mean images/textures, image/texture sections, fonts, animations, sounds, meshes, GUI dialogs, text tables, value tabl...


New Old Things > The Week of Awesome II - Post Mortem

Posted 02 October 2014

Post Mortem to "Building Blocks"



So I entered the Week of Awesome II competition last week. I simply love this tight deadline competitions. And I couldn't help it again.
The theme came up as "The Toys are alive". Yay.

Usually I don't jump into coding right away to think about the game to be. And as usual I always go for the nearest idea. It's very...


New Old Things > A C64 Game - Final Step

Posted 17 May 2013

And thus this create a game series ends...We fix the last few bugs (score was not properly reset on replay, music was stuck on saving the scores). Now the game is complete and can be enjoyed as it was meant to be! Oh joy, Smila (the graphician) actually touched up the game even more for a retail release. It has been out for a few weeks now, but if you did...


New Old Things > A C64 Game - Step 99

Posted 10 May 2013

And of course lots of little bugs were found and fixed http://public.gamedev5.net//public/style_emoticons/default/smile.png -Live number display was off on a new level.-Beams would sometimes not be removed on the final boss-Disable screen output when saving scores (IRQs go nuts if using kernal save routine)-Cleaned up "extro" textHave fun!Previous Step...


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