Jump to content

  • Log In with Google      Sign In   
  • Create Account

Endurion

Member Since 21 Feb 2002
Offline Last Active Today, 06:52 AM

Journal Entries

New New Things > Week of Awesome III - Afterthoughts

Posted 29 August 2015

The competition is over, you got judged, what now?

For one, a main goal at any competition is to get feedback. Especially critics on the things that were not good. A competition like this usually nets you at least a few people playing your game and they will tell you what's good, what's bad, what's missing, etc. in a constructive way.

It's easy releasin...


New New Things > Week of Awesome III - Post Mortem

Posted 20 August 2015

Now after all the dust is settled a Post Mortem to my entry Bunny Hop.

What went right

Even before the competition started I was pondering on what to do. In a previous Ludum Dare I had used a nifty 3d side perspective which I hoped to use again. And all in all it worked quite nicely. Built a really simple level loading system which would allow me to bu...


New New Things > Week of Awesome III Final Entry?

Posted 16 August 2015

Here's my hopefully final entry, unless I find bugs or manage to get more stages done :)

All in all there's 21 stages, try to master them! (Mastering means use as few lives as possible)


Download it here http://www.georg-rottensteiner.de/files/Week Of Awesome III - Endurion - Bunny Hop.zip


New New Things > Week of Awesome III Part #5

Posted 14 August 2015

More features, and ironed out a few bugs with switches. It's a good time to get the gameplay bug free now :)

And creating the preview forced me to wrap the package up once, which is a good test by itself.

So here's a preview with 3 stages (mere tutorials): http://www.georg-rottensteiner.de/webmisc/WoA3 - Endurion - Bunny Hop Preview.zip



No Bunny Ho...

New New Things > Week of Awesome III - Part #4

Posted 13 August 2015

And got the most boring stuff out of the way. Start menu, options screen, key mapping. Phew. There's no end screen, and I'm thinking about a level selection screen. However the latter requires a certain amount of actual levels :)

Also now there's blood where you expect it to be. And it still looks mostly like programmer art! I tend to have a playable bui...


PARTNERS