And thus this create a game series ends...We fix the last few bugs (score was not properly reset on replay, music was stuck on saving the scores). Now the game is complete and can be enjoyed as it was meant to be! Oh joy, Smila (the graphician) actually touched up the game even more for a retail release. It has been out for a few weeks now, but if you did...
- Viewing Profile: Journal: Endurion
Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics
Community Stats
- Group Members
- Active Posts 3,348
- Profile Views 9,992
- Member Title Member
- Age Age Unknown
- Birthday Birthday Unknown
-
Gender
Not Telling
Journal Entries
New Old Things > A C64 Game - Final Step
Posted 17 May 2013
New Old Things > A C64 Game - Step 99
Posted 10 May 2013
And of course lots of little bugs were found and fixed http://public.gamedev5.net//public/style_emoticons/default/smile.png -Live number display was off on a new level.-Beams would sometimes not be removed on the final boss-Disable screen output when saving scores (IRQs go nuts if using kernal save routine)-Cleaned up "extro" textHave fun!Previous Step...
New Old Things > A C64 Game - Step 98
Posted 03 May 2013
And here's the final bit, the extro part. Never have the player play through your whole game and put "Game Over" there. At the minimum a nice message is required http://public.gamedev5.net//public/style_emoticons/default/smile.png And yes, it's symbolic at 98, since there's always some bugs left to fix. The last two steps will be mostly bug fixes.Since it...
New Old Things > A C64 Game - Step 97
Posted 26 April 2013
And here's a little gameplay update, the bats. The diagonal movement was too predictable, so now there's more randomness to it. The bat will move in curves. On every end of a curve the new direction will be decided randomly. Two tables are enough, however due to the C64 using two bit complement negative values are annoying to handle. Therefor I went the n...
New Old Things > A C64 Game - Step 96
Posted 19 April 2013
And a nice little update, Richard Bayliss added sounds effects. Now there's a SFX mode, toggle in the title screen with left/right. The effects are integrated in the player code as separate "songs". So we add a variable SFX_MODE and check it's value when we want to play an effect or start the music:No music in title when SFX mode enabled: ;initialise mu...
- Home
- » Viewing Profile: Journal: Endurion

Find content