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Member Since 21 Feb 2002
Offline Last Active Yesterday, 11:22 PM

Posts I've Made

In Topic: Starting an DX7 Retained mode program in windows 7 x64 sp1

22 July 2015 - 10:14 AM

Direct3DRMCreate should return an error code (or does your game shut down)?


If the first, error code please :)


If the latter, you might check with Dependency Walker (http://www.dependencywalker.com/). Let it lose on your program and it'll show you the required Dlls. Might give a hint on what else is missing.

In Topic: Monogame explorer crashes when doing a simple shader?

07 July 2015 - 08:59 AM

Just an additional info on fullscreen debugging in VS:

VS does show an error message, which is the actual problem. It displays the "debug or abort" dialog, which cannot be shown in full screen modes (because the main window of an app that goes fullscreen usually gets topmost set)

In such cases press Escape and then try to abort debugging (Shift-F5 is the default debug cancel key AFAIR)

In Topic: 99 bottles Challenge thread 2

04 July 2015 - 07:44 AM

Nifty. Easy thing, make


#define p printf("%


Also, remove code formatting, out with the tabs, empty line and blanks in the for loop.

In Topic: 2D Platform C++ Templates?

03 July 2015 - 10:57 PM

Here's an old game I made for Dr. Dobb's Challenge back in the days: It's using DX8 in the back and comes with the full source. No other external libraries are required. You may have to search for an old DX8 SDK though:



In Topic: How to run a DX8 application on windows 7 64-bit

03 July 2015 - 02:02 AM

I can run my DX8 apps fine on Win 7 64bit (C++ though).


Is there any error code in that exception? That might give some hints on what exactly fails.