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Endurion

Member Since 21 Feb 2002
Offline Last Active Today, 12:18 PM

Posts I've Made

In Topic: Week of Awesome IV - The after party/judging thread

21 August 2016 - 11:55 PM

Interesting, it looks playable there. I think the major problem I have with your game is that the enemies move way way faster on my PC.
I'm basically overrun after 20 seconds with no chance to properly react. Could it be, that the enemy spawns are synced to the frame rate or some such?

In Topic: Win loop errors

20 August 2016 - 11:29 PM

The == also is required in the if conditions.

Otherwise the first if check always evaluates to true. Remember, in C/C++ any value other than zero is promoted to true if queried as boolean.

In Topic: Week of Awesome IV - The after party/judging thread

19 August 2016 - 01:37 PM

And here's also my long over due post mortem: http://www.gamedev.net/blog/1966/entry-2262200-week-of-awesome-i-v-overdue-post-mortem/

I've tried to play most entries, I'll see to write a bit about every encounter.

In Topic: Week of Awesome IV - The after party/judging thread

18 August 2016 - 12:48 AM

Great review, thanks :)

Regarding the WASD keys, you can remap the keys in the options.
The pink thingies were supposed to be shadows running from you (and later they are used for something else..)
You can press N to skip to the next level, there's only 8 after all.

As far as I've got from feedback I really really should have made the hit box of the spikes smaller. Oh well...

In Topic: Week of Awesome IV - The after party/judging thread

16 August 2016 - 03:03 AM

Before I forget again:

 

If you want to advance to the next stage in Forbidden City, press N.

 

 

I started to play other entries but only want to do a write up once I've played them all.


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