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New Old Things > A C64 Game - Final Step
Posted
Endurion
on 17 May 2013 - 12:09 PM
New Old Things > A C64 Game - Step 99
Posted
Endurion
on 10 May 2013 - 10:48 PM
New Old Things > A C64 Game - Step 95
Posted
Endurion
on 12 April 2013 - 11:04 PM
New Old Things > A C64 Game - Step 93
Posted
Endurion
on 30 March 2013 - 01:07 AM
New Old Things > A C64 Game - Step 92
Posted
Endurion
on 23 March 2013 - 12:28 AM
New Old Things > A C64 Game - Step 91
Posted
Endurion
on 16 March 2013 - 01:12 AM
New Old Things > A C64 Game - Step 89
Posted
Endurion
on 02 March 2013 - 12:30 AM
New Old Things > A C64 Game - Step 88
Posted
Endurion
on 23 February 2013 - 11:40 PM
New Old Things > A C64 Game - Step 87
Posted
Endurion
on 16 February 2013 - 12:06 AM
New Old Things > A C64 Game - Step 83
Posted
Endurion
on 19 January 2013 - 12:46 AM
New Old Things > A C64 Game - Step 80
Posted
Endurion
on 08 December 2012 - 12:31 AM
New Old Things > A C64 Game - Step 78
Posted
Endurion
on 24 November 2012 - 01:19 AM
Showing no code this time, since it's merely added text to existing tables.
The aforementioned...
New Old Things > A C64 Game - Step 76
Posted
Endurion
on 10 November 2012 - 01:06 AM
Have fun!
Previous Step Next...
New Old Things > A C64 Game - Step 75
Posted
Endurion
on 03 November 2012 - 01:56 AM
At the same location the other char is initiated we add this:
ldx #0
-
lda $F800 + 143 * 8,x
sta ANIM_TILE2_BYTES,x
...
New Old Things > A C64 Game - Step 72
Posted
Endurion
on 12 October 2012 - 11:12 PM
Analog to the ShowChapter routine we add a ShowChapterEnd routine.
!zone ShowChapterEnd
ShowChapterEnd
;clear screen
lda...
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