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Member Since 21 Feb 2002
Online Last Active Today, 10:39 PM

New New Things > Week of Awesome I V - Overdue Post Mortem

Posted on 19 August 2016 - 01:27 PM

So now a week has gone by and the dust has settled. 
I had quite a bit feedback, some good, some bad, but one thing stood out: 
The spike collision. The collision box is too big. 
And the worst? I knew it. I felt the same way, but for some reason I always thought it would work out. Well, it didn't :) 
So far everything else was mostly...

New New Things > Week of Awesome I V - Day 7

Posted on 14 August 2016 - 01:13 PM

And here's the final journal entry (final before the next). The game is more or less finished! A few last minute points:
* Having the editor worked out nicely as I could build the last two levels in the range of half an hour
* Having the annoying GUI stuff out of the way I could concentrate on getting the last few bits working better
* Having up...

New New Things > Week of Awesome I V - Day 6

Posted on 13 August 2016 - 11:21 AM

Due to other real life events I'm out for today, so here's a hurried journal entry. 
I added one more stage and made a preview. Having a preview possible was a good exercise as I discovered two first-time startup bugs. 
I added a preliminary ending for the preview but I still need to figure out a good one for tomorrow. I have an idea, let's hope...

New New Things > Week of Awesome I V - Day 5

Posted on 12 August 2016 - 01:42 PM

Finally it starts to feel like a game. It's not particularely challenging, but a little bit of puzzly goodness is hidden inside. Anyhow, today I chose some music (incompetech.com has some really good stuff, provided you credit him properly)
So todays screenshot finally shows something different, my current credits :) Tomorrow I'll see to put a t...

New New Things > Week Of Awesome I V - Day 3

Posted on 10 August 2016 - 01:46 PM

Day 3 has passed and I couldn't do as much as I thought. Anyhow, I added the obligatory keys and doors. The game play has somewhat changed as in you need to keep your lamp lit. Burning torches are your only safe spots. You can light unlit ones to keep advancing. Once your lamp is out and no light is nearby, the shadows are advancing towards you......

New New Things > Week Of Awesome I V - Day 2

Posted on 09 August 2016 - 01:41 PM

Day 2 is coming to an end. Well, what did I achieve?

As promised touched up my naff lighting system. Now it allows for colored lights. The calculated color is stored in the map (per frame) so any objects can detect the light level.

The player can move about, gets blocked by walls and spreads a light with his lamp. There's a beginning of a game play el...

New New Things > Week Of Awesome I V - Day 1

Posted on 08 August 2016 - 01:37 PM

Welcome to day 1 of the Week of Awesome IV competition! So far the themes are gameplayish Shadows and Evolution, and graphical Undead and Ruins.
First thought: Urgh. Second thought: Urgh. But nevertheless, I enter, I make a game and maybe get out alive :) Shadows is a theme that might work out with a quite similar theme from a Ludum Dare ba...

New New Things > Week of Awesome III - Afterthoughts

Posted on 29 August 2015 - 10:49 PM

The competition is over, you got judged, what now?

For one, a main goal at any competition is to get feedback. Especially critics on the things that were not good. A competition like this usually nets you at least a few people playing your game and they will tell you what's good, what's bad, what's missing, etc. in a constructive way.

It's easy releasin...

New New Things > Week of Awesome III - Post Mortem

Posted on 20 August 2015 - 11:29 PM

Now after all the dust is settled a Post Mortem to my entry Bunny Hop.

What went right

Even before the competition started I was pondering on what to do. In a previous Ludum Dare I had used a nifty 3d side perspective which I hoped to use again. And all in all it worked quite nicely. Built a really simple level loading system which would allow me to bu...

New New Things > Week of Awesome III Final Entry?

Posted on 16 August 2015 - 03:24 AM

Here's my hopefully final entry, unless I find bugs or manage to get more stages done :)

All in all there's 21 stages, try to master them! (Mastering means use as few lives as possible)

Download it here http://www.georg-rottensteiner.de/files/Week Of Awesome III - Endurion - Bunny Hop.zip

New New Things > Week of Awesome III Part #5

Posted on 14 August 2015 - 09:45 AM

More features, and ironed out a few bugs with switches. It's a good time to get the gameplay bug free now :)

And creating the preview forced me to wrap the package up once, which is a good test by itself.

So here's a preview with 3 stages (mere tutorials): http://www.georg-rottensteiner.de/webmisc/WoA3 - Endurion - Bunny Hop Preview.zip

No Bunny Ho...

New New Things > Week of Awesome III - Part #4

Posted on 13 August 2015 - 07:17 AM

And got the most boring stuff out of the way. Start menu, options screen, key mapping. Phew. There's no end screen, and I'm thinking about a level selection screen. However the latter requires a certain amount of actual levels :)

Also now there's blood where you expect it to be. And it still looks mostly like programmer art! I tend to have a playable bui...

New New Things > Week of Awesome III - Part #3

Posted on 12 August 2015 - 07:11 AM

And added more gory goodness. Took me bit to reinvent (again) objects carrying other objects; as usual. Added switches with doors which need to keep held down. Also added saws http://public.gamedev5.net//public/style_emoticons/default/smile.png

I'm thinking about finishing the boring GUI stuff tomorrow and then keep adding levels and maybe the one or ot...

New New Things > Week of Awesome III - Part #2

Posted on 11 August 2015 - 07:18 AM

I spent half the first day doing a bit of GUI all around which in the long run might actually have been a great idea. I really really don't like having to add GUI/menu structure at the last minute.

I'm trying to think of puzzles and on different ways to murder the bunny for puzzly goodness. In the current incarnation the bunny can be impaled on spikes an...

New New Things > Week of Awesome III - Part #1

Posted on 10 August 2015 - 04:32 AM

So the theme is "Death is useful". This actually matches an idea I had quite a time ago but never realised as game.

It boils down to a simple 3d puzzle jump'n'run, where you as the player get several lives to complete a mission. If you die your body may help or hinder you in your task. E.g. jump on spikes, die, new live can now jump on the body and conti...