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Member Since 02 Mar 2002
Offline Last Active Feb 06 2013 09:01 AM

Posts I've Made

In Topic: Division by zero and AMD

06 February 2013 - 09:06 AM


In VB6, go to project properties, click on compile tab.

Press the Advanced Optimizations button.

Click on Remove floating point exceptions check.

I had already done this in my project but for some reason, my partner's VB6 did not have that checked.

In Topic: Trouble with very slow rendering with nvidia under Linux

05 February 2013 - 08:15 AM

You should get information with glGetString and also, make sure you have the drivers from nvidia installed and not MESA3D or some other software junk.

In Topic: Division by zero and AMD

03 February 2013 - 12:57 PM

wintertime : the driver that comes on the CD for the video card works fine. Rewriting the entire code would be too drastic and it also doesn't mean that it would solve the problem.


Ohforf sake : yes, I remember reading about that, back in 2000 or 2001. But in my case, is the AMD driver enabling exception? I don't know how to check if it is integer or floating point exception in VB6.

In Topic: Only white textures on a Windows system with an Intel graphics card - How to...

02 November 2012 - 05:24 AM

BTW, if you want to debug, call glGetError().

In Topic: glEnable(GL_TEXTURE_2D) inconsistent?

02 November 2012 - 05:22 AM

glEnable(GL_TEXTURE_2D) doesn't cause memeory leaks.
You might have a leak with your PNG loading code. In order to be sure, try replacing it with a hardcoded 1x1 texture.