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Member Since 03 Mar 2002
Offline Last Active Nov 23 2011 09:46 PM

Posts I've Made

In Topic: 2d game for Mac OS X

19 November 2011 - 12:27 PM

Have you considered using CodeBlocks and/or CMake instead of XCode?

I recently took a look at Xcode 4.1, and I have @15 years experience, and found it extremely unintuitive, it would simply be a nightmare for a dev. Especially when you google about anything and most answer simply come back XCode 4.1 sucks, use 3.x.

Seriously, just eliminate an initial complexity and use something more straight forward. I did eventually get Xcode to compile my SFML project, but it was by no means a straight forward task.

I disagree. Unintuitive is a subjective, not factual term. For someone who is used to either CodeBlocks or Visual Studio or Eclipse, XCode is certainly different, but that doesn't make it a nightmare. Personally I find myself less productive with Eclipse. So that said, learning ANY tool as part of another project makes the entire endeavor less than straightforward. Suggesting different tools simply because you don't like XCode is a religious argument.

In Topic: TinyImageLoader 1.6.3

03 January 2011 - 08:53 AM

I have used stb_image in many cases where platform was an issue. It's size and portability are extremely effective.

In Topic: Can I use 'Venture' instead of 'Adventure' in my game name?

29 December 2010 - 04:06 AM

Original post by swiftcoder
Though one might prefer the (somewhat snappier) "sally forth" - at the risk of being confused with a comic strip [smile]

If there are ponies involved, how about "Giddyup"?

In Topic: Can I use 'Venture' instead of 'Adventure' in my game name?

29 December 2010 - 03:36 AM

It has been done before... so why not again?


In Topic: Trying to make a simple 2D game with C++ and I not sure where to start...

01 December 2007 - 01:58 PM

NeHe is a good starting point.