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Member Since 03 Mar 2002
Offline Last Active Nov 23 2011 09:46 PM

Topics I've Started

Your assistance requested

21 October 2005 - 05:59 AM

Recently my friend Nick (Laz on the forums here) happened on a run of bad luck. In an act of spite against our dear friend Murphy (and his Law) I bought for Nick one Sapphire Radeon 9600 of the AGP variety. Now it seems Nick's fortunes are becoming a bit more upbeat and no longer needs this bit of friendly charity. So here's the deal. I fully intend to give this video card away. It's nothing major but here are the specs: http://www.sapphiretech.com/en/products/graphics_specifications.php?gpid=52 Now I'd like your opinions on how to give this away within the GameDev community. My first thought is to just let it go to some random respondant, but given the unique position of having alreay made an investment, I thought of something else. How about a raffle? Not for the sake of recouping costs, but to perpetuate this kind of giveaway. I'm not really interested in running a contest, as there are a few of those already. A raffle could have a much shorter run, and depending on the amount of entries could allow for a fast turn around for the next one. Your thoughts?? [Edited by - Schmedly on October 21, 2005 12:31:41 PM]

Multitexure + Cubemapping

06 June 2005 - 04:24 AM

I've spent the better part of the weekend poking around with texture combiners, and almost everything is working correctly. The only problem I have to solve deals with texture coordinates. I'm using vertex arrays an setting things up for texturing as follows: TEXTURE0 Base texture + lighting Tex coords provided TEXTURE1 Environment cube map Tex coords generated (Texgen for GL_REFLECTION_MAP set on S, T and R, and they're enabled) When I don't explicitly provide texcoord data for TMU1, the DrawElements call fails. Providing TMU1 with the same texcoords as TMU0 allows it to run, but of course it doesn't look very good. Shouldn't texcoord generation provide the necessary data for the second TMU?

Help? An implementation error? Methinks not.

28 June 2004 - 03:07 AM

But of course I could be wrong... okay I have a singleton class (sigh.. another singleton question) but hey, it works. Problem is that it doesn't work as I'd expect on both Win32 and OS X. The idea is as follows. A singleton error logging class. An Init function to open the log An Entry function that takes a string, formats it and writes the formatted log entry. The first line in this method is a check to make sure the FILE* is valid. A Shutdown function that closes things up. Everything works great in Win32. The logging class is one of a kind, universally accessible from anywhere necessary and writes out every entry sent to it. Here's the problem... under OS X (a Carbon application for those who might ask) only the class that first calls Init function (which opens the log file for writing) is able to successfully write entries into the log. Every other class or method that calls the Entry function dumps out because the FILE* is zero. I'm stumped.. any ideas?

Win32 HWND oddities!!

18 June 2004 - 05:52 PM

Okay, so the search is unavailable or else I'd do that first, but this is killing me. I have a valid HWND and after I used a function like GetWindowRect() it returns an error code of ERROR_INVALID_WINDOW_HANDLE, yet it still populates the RECT with valid values. This happens in WinXP, but of course Win9x chokes and does NOT return valid values. I'm at a loss as to why this might happen. Does anybody have any suggestions of what the cause might be?