Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 15 Mar 2002
Offline Last Active Dec 04 2013 07:35 PM

Posts I've Made

In Topic: Unity Engine

20 November 2013 - 02:53 AM

What decent games were made using game maker studio? Or what are the best selling ones...

In Topic: Unity Engine

20 November 2013 - 02:28 AM

Yes, I believe you are right on both accounts kburkhart84, I think I'm just being stubborn about wanting to use what I am more familiar with. If I use a game engine I should stick to it 100%, I'm just worried I'll get to a point and there will be an error in the engine or something I can't over come using the engine where as coding with c++ I feel like I can overcome almost any obstacle. 


Looking more closely at the solution file your right just dll's...


I'll take a closer look at GMStudio per your recommendation, I just though Unity had a bigger user base and was more established even though it wasn't focused on 2d...

In Topic: Unity Engine

19 November 2013 - 09:44 PM

Unity just recently added full 2d support:




When I choose "Build and Run" under Windows Store Apps I can select "D3D11 C++ solution" and get a full solution file that I can pull up and edit in VS 2013, haven't looked at it closely though, could be a completely garbled mess...

In Topic: Visual Studio 2013 C++ and Windows 8.1 Issues

18 November 2013 - 05:03 PM

I don't have a team or a team foundation server...

In Topic: Direct3D Sprites

18 November 2013 - 04:16 PM


Learning C++

Nope, C++/CLI. It's .NET for C++.

SimpleSprites::SimpleSprites() : m_numParticlesToDraw(SampleSettings::Performance::InitialParticleCount)

How does f::f: work and f::f::f ?

The operator::, is the scope resolution operator. The single colon afterwards is the member initializer list. This line of code basically reads: Here follows the constructor of SimpleSprites, initialize m_numParticlesToDraw to the InitialParticleCount of Performance in SampleSettings.



what about the double double colon: