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Member Since 14 Apr 2002
Offline Last Active Sep 22 2016 09:26 PM

Posts I've Made

In Topic: How should I build the projects in "Learning Game AI Programming with Lua...

13 April 2016 - 04:17 PM

It looks like its treating warning as errors, u can disable that. See





In Topic: Optimization in C#, code too slow and help with translation

13 November 2014 - 02:49 PM

The sort alogr.looks like some sort of block sort algorithm, manipulates 2 arrays, the order and dist arrays. As for why the C# is running so slow, u need to use a profiler to determine that.

In Topic: Scripted text (dialogues, descriptions, etc.), where would you put it?

18 May 2014 - 11:39 PM

Most games ive worked on the text is embedded in the scripts but in the form of a code tag which references an external data table which load the text on demand, so both is correct to some extent. If your writing a game you don't want to go crazy and make the entire dialog system completely data driven (unless that's your plan), that's usually a bad fit. The logic which triggers these dialog and what dialog options available are encoded in the scripts, the only thing is the raw text itself it not hard coded into the scripts rather they are held in a giant dialog table externally usually in some spreadsheet form. You can also embedded other information with the dialog text which u can extract as well, such as wild card and the like etc..

In Topic: The next Unreal Tournament is going to be a free, open-source game made in UE...

08 May 2014 - 02:58 PM

If you were ever interested in how these big AAA engines worked its well worth it to subscribe for 1 month just to get access to that. There isn't a minimum commitment like Unity so u can cancel at anytime i beleive.

In Topic: What music did you recently discover?

07 May 2014 - 08:25 PM

I enjoyed this video 



epic music at its best, synced with movies and games.