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Member Since 14 Apr 2002
Offline Last Active Dec 11 2012 03:55 PM

Posts I've Made

In Topic: How much will creating cutscene videos cost, and other stuff (details inside)

05 December 2012 - 10:41 AM

Thanks for all of your feedback! No, I don't intend to rip off artists, hence the whole reason for kickstarter goal! Besides, I already have an artist doing pixel art for my game so I have experience with paying artists :) DaveTroyer, thanks for that link, I'll check it out!

Looks like I'll need to raise at least 20k or so. That's what I needed to know, thanks!

In Topic: How much will creating cutscene videos cost, and other stuff (details inside)

03 December 2012 - 09:33 AM

The problem is, I don't have this "spare time" that you speak of... I have two daughters and a wife, a full-time job, and other responsibilities. What little spare time I have goes into developing the game. I have no experience or knowledge of how to do 3D rendering, even with simple blocks. It'll be far more efficient to just hire someone who've already had experience in this to create something for me. Hence the question of how much will it cost.

In Topic: How to determine if a line is fully contained inside a group of circles

17 May 2012 - 02:05 PM

After reading your responses, I realized that if the star was just a bit off the beaten path, but is within supply range, it'd be annoying for the player to have to send the fleet to an adjacent star then issuing another order to finally arrive at the destination. In Master of Orion 1/2, it just checks whether or not the destination is within range, not if the route itself has left the range.

Alternatively one could build the navigation graph from circle intersection points and stars. That should give the absolute shortest path.

This looks promising, since I plan on adding obstacles such as black holes or nebulaes that you need to navigate around. Are there tutorials on creating a navigation graph? I remember trying to find some, but was unable to do so.

In Topic: Most over-rated game of all time

17 April 2012 - 01:40 PM

Master of Orion 2.

There, I said it. Why is this game so overrated? Because whenever a new 4X space strategy game comes out, people compare it to Master of Orion 2, and complain about missing features that existed in MoO 2, and complain about the extra features added that didn't exist in MoO 2.

"MoO 2 had leaders! Why not this game?"
"MoO 2 had better tech system, this system sucks"
"I just want MoO 2, but with upgraded graphics!"
and so forth.

If you like MoO 2 so much, go play it. Don't degrade the other 4X games because they didn't deliver the exact gameplay that you want. Play them as their own game, not something that "replace" MoO 2.

The irony of this is that I'm working on a game that's inspired by MoO 1/2, but that's because I liked a lot of features from the series. It didn't prevent me from enjoying other 4X strategy games.

In Topic: Pathfinding in non-grid-based 2D environment

20 March 2012 - 03:06 PM

It looks like NavMesh is more trouble than it's worth. I guess I'll just force the ships to stick to a grid then.