The problem is, I don't have this "spare time" that you speak of... I have two daughters and a wife, a full-time job, and other responsibilities. What little spare time I have goes into developing the game. I have no experience or knowledge of how to do 3D rendering, even with simple blocks. It'll be far more efficient to just hire someone who've already had experience in this to create something for me. Hence the question of how much will it cost.
but one programmer can't really code a game (only some super mario copies)
This is incorrect. An novice programmer may be unable to create a game due to lack of motivation, skills, or whatever. But an experienced programmer can create games, he usually knows the pitfalls to avoid, have motivation, and the skills to accomplish his goals. For example my game, Beyond Beyaan, a 4X MoO clone, was programmed solely by me up to a few weeks ago when a friend decided to join me. And even then, I still do most of the work, while he helps out in few areas. I've been working on this game for almost two years, and finally things are falling into place, and soon we'll be focusing on polishing the game up.
You are limited by your skills, your motivation, your free time, and your budget. If you struggle to create a simple pac-man game, then you need to focus on improving your skills. If you struggle to finish the said pac-man game, you need to focus on your motivation (find methods that help you accomplish your goals). If you don't have free time to work on your game, then look at your schedule and see if you can change things around. If you need outside help, you're limited by your budget (the more money you have, the more help you can hire).
I used to work at one university's disability center, it was called "Disability Resource Center". Different universities have different names, but the purpose is the same, to provide assistance to people with various mental and physical disabilities as required by American Disability Act (assuming you're in USA). They usually offer services that may include:
Testing - At the place I worked, they provided quiet rooms where you can test alone and usually have extended time as compared to usual test lengths.
Assisted Testing - If you have problems reading tests, a person can help you with your tests by reading the questions out loud, he/she won't help you find answers, just reading out loud.
There are many other resources that are available, such as interpreters for the deaf, magnifying projectors so visually impaired people can read, transcribers to help you take notes, and so forth. They will require documentations of your disability before they can provide assistance. There's no cost to you, the funding is provided from the government through the ADA law.
I've been hesitant about posting my game here, because there's still a lot of work to be done, but then I realized that with that mindset, I wouldn't post until it's done. So here's the details of my game:
Beyond Beyaan is a game inspired by Master of Orion series (mostly from the first one), and Space Empires series. What it will feature:
Customizable galaxy shapes/sizes. No more "Small, medium, large, huge" sizes. You set the galaxy size, and it will fill in the stars according to the shape you've selected. Diminishing returns on technology research. Instead of researching a technology once, then it's done, you can re-research the same technology to improve it. For example, if you have laser cannon that does 4 damage, you can research it again, improving it to 6 damage. However, with each increment, the research costs goes up. Simple planetary management. No special buildings that you build. The more people you have on a planet, the more output it produces. Tactical space combats Customizable races that AI can use. Instead of picking a race then customizing it, you go to "Create Race" window from main menu, and create a new race. Then when you start a new game, you or the computer players can select it from list of races.
Here's some screenshots from the game. Please pardon my crappy programmer art.
Game setup screen:
Ship Design Screen:
Fleet list screen (shows fleets that you either own or can detect)
I've been working on this game for over a year now, and have went through many design changes. My goal is to make this game feel like Master of Orion 1, on steroids Let me know what you think!
Edit: Updated screenshots to reflect the latest version