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Erik Rufelt

Member Since 17 Apr 2002
Offline Last Active Today, 10:13 AM

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+1Logged inToday, 02:55 AM
+1Logged inYesterday, 03:04 AM
+1Voted up Vulkan TutorialMay 22 2016 10:04 AM
+1Logged inMay 22 2016 03:18 AM
+3Antialiasing in 3D with Core OpenGL (Windows)May 21 2016 11:35 AM
+1Logged inMay 20 2016 06:06 PM
+1Logged inMay 20 2016 02:34 AM
+1Voted up My C++ gotcha of the dayMay 19 2016 12:29 PM
+1Logged inMay 19 2016 02:44 AM
+1Logged inMay 18 2016 04:55 AM
+1Logged inMay 17 2016 01:28 AM
+1Logged inMay 16 2016 01:33 AM
+1Voted up Vulkan render-call performance drainMay 15 2016 01:28 PM
+3Screen tearing when using OpenGL on WindowsMay 15 2016 05:04 AM
+3Screen tearing when using OpenGL on WindowsMay 15 2016 03:52 AM
+1Logged inMay 15 2016 02:57 AM
+1Logged inMay 14 2016 01:30 AM
+1Voted up my C++ console 3D fps Game on Windows from scratchMay 13 2016 02:57 AM
+1Logged inMay 13 2016 02:22 AM
+3Manually loading OpenGL functions on WindowsMay 12 2016 04:28 PM
+3bezier curve characterMay 12 2016 03:33 PM
+1Logged inMay 12 2016 01:45 AM
+1Logged inMay 11 2016 04:16 AM
+1Logged inMay 10 2016 04:30 AM
+3Manually loading OpenGL functions on WindowsMay 10 2016 03:40 AM
+3how good is rand() ?May 10 2016 12:53 AM
+1Voted up Meshes rendered with the aid of shaders corrupted in windows 64 bitMay 09 2016 10:51 AM
-3bezier curve characterMay 09 2016 03:39 AM
+3bezier curve characterMay 09 2016 03:09 AM
+3bezier curve characterMay 09 2016 02:47 AM
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