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Erik Rufelt

Member Since 17 Apr 2002
Offline Last Active Yesterday, 05:35 PM

Reputation Earned

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+1Logged inMay 28 2015 06:14 PM
+3Reading one pixel from texture to CPU in DX11May 28 2015 05:46 AM
+1Logged inMay 27 2015 07:44 PM
+3D3D11 How not to draw the pixel when alpha in texture is 0May 27 2015 03:22 PM
+3D3D11 How not to draw the pixel when alpha in texture is 0May 27 2015 01:47 PM
+3D3D11 How not to draw the pixel when alpha in texture is 0May 27 2015 01:45 PM
+1Logged inMay 26 2015 06:28 PM
+1Logged inMay 25 2015 08:04 PM
+1Logged inMay 24 2015 06:07 PM
+1Logged inMay 23 2015 06:47 PM
+1Logged inMay 22 2015 06:33 PM
+1Thoughts and Ideas about optimizing 2D Per Pixel CollisionsMay 22 2015 10:42 AM
+3Thoughts and Ideas about optimizing 2D Per Pixel CollisionsMay 22 2015 10:42 AM
+3Marvel/DC Comic Games Copyright / RoyaltyMay 22 2015 08:04 AM
+1Logged inMay 21 2015 06:07 PM
+3Thoughts and Ideas about optimizing 2D Per Pixel CollisionsMay 20 2015 10:25 PM
+1Logged inMay 20 2015 06:31 PM
+1Logged inMay 20 2015 07:30 AM
+1Logged inMay 18 2015 06:09 PM
+3Thoughts and Ideas about optimizing 2D Per Pixel CollisionsMay 18 2015 01:10 PM
+1Logged inMay 18 2015 07:30 AM
+3Thoughts and Ideas about optimizing 2D Per Pixel CollisionsMay 17 2015 08:38 PM
+3Thoughts and Ideas about optimizing 2D Per Pixel CollisionsMay 17 2015 12:20 PM
+3Marvel/DC Comic Games Copyright / RoyaltyMay 17 2015 03:48 AM
+3Marvel/DC Comic Games Copyright / RoyaltyMay 17 2015 02:45 AM
+1Logged inMay 16 2015 06:27 PM
+3When you realize how dumb a bug is...May 16 2015 02:02 AM
+1Logged inMay 15 2015 06:01 PM
+3When you realize how dumb a bug is...May 15 2015 03:51 PM
+1Logged inMay 14 2015 06:45 PM
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