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Carrot

Member Since 20 Apr 2002
Offline Last Active Apr 16 2015 07:19 AM

Topics I've Started

GameCarver - Collaborative Game Making

23 May 2013 - 04:06 PM

Hi All.

 

After several years in development, we've finally at the stage where we'd like to open our game-authoring software to beta-users.

Our software, GameCarver, is a tool for creating cross-platform 2D and 3D games in a visual way - but unlike other tools we have strong emphasis on team-collaboration and designer/artist centric workflow. We want to make game-making less like software engineering and more like the creative process it should be.

 

If your interested in taking part in the private beta-programme and want to be the first to get your hands on this brand new tech, please sign up at http://bit.ly/17Onv4o

 

More information available from our website at www.zoodazzle.com  - though the information is currently limited until release date later this year. Those participating in our testing programme will be provided with tutorials, examples and help-docs.

 

Thanks for your time.

Ciaran.

www.gamecarver.com

 

 


Unity3D Survey

02 February 2012 - 04:21 AM

Hi all,
I'm in the last stages of finishing a game-development tool after many years of development and wonder if anyone would be kind enough to help me by taking a survey, especially if you use Unity3D.

The link is http://www.surveymonkey.com/s/XX8787D

10 questions in all so should be quick.
Thanks for the help.

SsriptBuild metadata + properties

16 December 2011 - 11:40 AM

Hi,
I'm using the ScriptBuilder add-on class to capture my metadata like so:

[template]
class Test
{
   [editable]
   vector3 speed;
}
The problem is that I'm not getting back and metadata because fr script builder fails to recognise the property signatures. The line always fails:
if( CompareVarDecl(decl->declaration.c_str(), objectType->GetPropertyDeclaration(i)) )

The GetPropertyDeclaration builds the declaration using a reference and so the comparison fails.
This example is almost exactly as given in the example, so I must be doing something wrong. Btw, value types work fine, it's just objects that fail.
Any ideas?




Local variable declarations / Intellisense

22 September 2010 - 01:01 AM

Hi,
I’m trying to build an intellisense solution for my editor and so I need to build up a table of declared classes and variables etc.
Using the normal GetxxxCount()/GetxxxID methods I can build up most of these values with the exception of local variables.

How can find the local variables declared in a class method or global function?

Any help is very appreciated and finally: great scripting engine – thanks!

[Edited by - Carrot on September 22, 2010 1:48:48 PM]

Debugger call-stack

26 August 2009 - 04:50 AM

Hi, can anyone point me in the direction of an example showing how to build a list of current variables in the call-stack? I need to display (possibly edit) the variables available during the line-callback function as a debugger would. I assume I use GetCallstackFunction, but where to go from there? Thanks, Ciaran.

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