I have some tall objects, with a sort of third person camera that looks down toward the ground. When tall nearby objects are culled by the camera, their shadows pop out of the scene.
I thought about extending the objects bounds based on the direction of the light and the angle, a sort of 'bound the shadow' idea, but it would blow up if the light source (sun) went down and became parallel with the ground, the bound would extend across the map. It could work but has edge cases.
Specifically for out door directional light sources, any suggestions for handling this situation? Inflate the view volume? A second view volume for culling 'tall' objects?