When I feel like it, I work on a research engine at home so I can learn about various things. I recently added support for clouds in the sky, based on a few octaves of noise. Whilst I haven't finished it yet, there's still some lighting to add, it doesn't satisfy what I was looking into achieving. It is animated and has various settings I can play around with. But it just isn't feeling as volumetric as I'd like, I kind of expected that but had to implement it to see.
A picture to show how the clouds in my engine currently look:
So, I was wondering if anyone had any links or information on implementing clouds that look more volumetric than this. I am going to try multiple layers of clouds next which wont take long, but I'd mostly like to investigate something that looks similar to the clouds shown in the video on the 'reset' website (http://reset-game.net/?p=284) which look very nice.