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Zul

Member Since 05 Jun 2002
Offline Last Active Sep 15 2012 07:23 AM

Posts I've Made

In Topic: multi-platform mobile phone development

15 September 2012 - 07:24 AM

Corona is another one:

http://www.coronalabs.com/

In Topic: Android & Java language question

11 May 2012 - 01:50 PM

Just remember that anonymous classes tend to be harder to debug, especially if you use a lot of them. Getting an error message like "Error in {misc}" can be a lot more frustrating than "Error in Foo".

In Topic: Coffee?

12 January 2005 - 04:25 AM

I can't remember the last time where I didn't have any coffee in a day. If you try to force me to not have coffee, I'll probably force your head from your shoulders. I'm a caffeine addict and I'm cool with it.

I started drinking coffee during college from the huge bucket percolators they had in the dorm cafeterias. Let me tell you it was some toxic shit, but so powerful. I really don't think they had ever emptied that thing out and cleaned it. They just poured more water and coffee in there. After that experience, I can drink any kind of coffee to get my fix, but really do prefer slightly more expensive and tastier kinds. I love dark roasts, and my economic brand of choice is Folger's dark roast or colombian. Can't stand Maxwell House anymore. My ex-roomate used to work at Starbucks and got a free pound of coffee every week. Man, that was spoiling right there.

In Topic: dungeons and dragons

07 January 2005 - 09:49 AM

Yeah, for making adventures you really need the DM guide. It's got things like treasure tables, encounter rules, and other tidbits that make the game what it is. Especially in the newer versions, it has some very good advice on how to be good at being DM.

In Topic: dungeons and dragons

07 January 2005 - 09:41 AM

Without the DM guide and a Monstrous Manual, it's gonna be really difficult to run a game. If you're just going to be a player, you have all you need to know (and the game is more fun quite frankly if you don't know everything the DM knows).

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