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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

meeshoo

Member Since 16 Jun 2002
Offline Last Active Mar 31 2013 04:00 AM
*****

Posts I've Made

In Topic: How I prototype games...

26 March 2013 - 01:55 AM

Hi, I'm glad you like it. Never thought of putting an example there, but now that you mentioned it, it seems like the logical thing to do. Maybe I'll expand on this idea later on, thanks for the tip.


In Topic: How I Design Games

21 February 2013 - 03:44 AM

I agree with the "pen and notebook". I guess it doesn't work for everyone, but at least for the way my brain maps ideas visually, pen and paper are very efficient. I have hard time putting the ideas into docs later. 

 

Yes, I often find that I cannot really think creatively while watching at a computer screen, there are so many distractions going on. Pen and notebook give you zero distractions while working.


In Topic: How I Design Games

19 February 2013 - 09:21 AM

@Acharis - I consider writing another article about prototyping games, and that one will also contain the information you're asking for, as I don't consider the end result of a design process to be enough for such a decision.

 

As I understand from your statement, you pretty much skip the brainstorming process at all, just have an idea and start implementing a quick project to see how would work. I think that is a way of designing games  as valid as mine, except you might miss some ideas that come through brainstorming. Also there are ideas that keep bothering you (you cannot forget them) but in the end they turn out not to be good for a game, at least that is my experience.


In Topic: How I Design Games

19 February 2013 - 07:20 AM

I totally agree, the ideas on paper are just the starting point. During prototype implementation you get to see what works and what doesn't and also new ideas may appear, derived from the initial game-play experience. I also like to have my prototypes tested by other friends (who I had to educate first about why the prototypes are buggy and don't look very good visually :) ) and I try to incorporate the ideas I get from them (the good ones of course) and see how they work.


In Topic: Wisps: The Redeeming

19 November 2012 - 03:03 PM

I have recently released the Android version too on Play Store, you can pick it up, it is completely FREE!


https://play.google.com/store/apps/details?id=com.JungleTrollEntertainment.WispsTheRedeeming

The port is designed for displays of at least 800x480 and due to some problems with Unity it requires at least a Snapdragon S2 or equivalent to play.
If you've got any feedback on it, please let me know.

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