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AngleWyrm

Member Since 20 Jun 2002
Offline Last Active May 16 2014 09:31 PM
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Posts I've Made

In Topic: Tile based building demolition

28 November 2013 - 06:08 PM

Sand blocks and water 'blocks' do this kind of thing in Minecraft. I think they do it by having a blockUpdate() function, where the disappearing block passes a message to nearby blocks, which can then act accordingly.


In Topic: Final Project Design

28 November 2013 - 05:57 PM

Do you mean someone with a disability? Because a lot of people just want to "fix" them. Behavior modification, you can "get better" all you need is a little help, etc.

 

Which is quite different from accepting that a person is not able to do something, such as running or seeing color. And the frankly bizarre notion that they must therefore be "better" at something else to appease some sense of fairness is in my opinion an attempt to negate acceptance.

 

Maybe something that presents the difference between trying to change the person to fit the environment versus changing environments to be more suitable to the person.


In Topic: Converting dice rolling mechanic into digital games

26 November 2013 - 09:55 PM

Spinner


In Topic: Probability question

20 November 2013 - 06:29 PM

It looks like you're proposing rolling a six-sided dice twice, and asking what are the chances that the result is the same on both rolls. The answer to that question is for any given result on the first toss, there is a 1/6 chance the second toss will come up that same number.

 

--- 1  2  3  4  5  6

1   x

2      x

3         x

4            x

5              x

6                 x


In Topic: Hex Directional Movement prototype, feedback appreciated

19 November 2013 - 06:07 PM

Here's a great site on hexagon map math


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