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Member Since 05 Jul 2002
Offline Last Active Yesterday, 12:02 PM

Posts I've Made

In Topic: Language decision crisis

Yesterday, 12:02 PM

My second concern when using Java is that everybody hates Java and the JVM.


Yes, there are vocal haters of Java. But the JVM, I don't think I've ever heard anyone rail against that. In short, your dislike of Java or the JVM is approaching the irrational. Just use Kotlin and be done with it.

In Topic: Language decision crisis

25 October 2016 - 09:01 AM

Kotlin is great, but everytime I use something like that I get the feeling that my code is very inportable.


Most people have Java some version or another installed on their computer. Plus, the JVM, last I heard, is very portable. It's not the JVM is gonna break in such way to render all languages built inoperable. If Kotlin gives you that warm feeling as a programmer, then use it. Portability and fragility are the very least of its problems.

In Topic: Randomization and crit damage. Is it ok?

25 October 2016 - 08:05 AM

Would it be better to build in CRT as a property of a weapon than a property of the game? Basically you can't get CRT ATK unless you have a weapon capable of performing it. And even then, it's completely random or at least every once in a while.

In Topic: Language decision crisis

25 October 2016 - 07:10 AM

Then I tried D, Nim and Rust. All of them are nice languages but they share a common weakness: they have very bad editor support(only very bad autocompletion). I also tried Kotlin which is a very nice language(with very good editor support, IntellJ!), but it's based on the JVM which is a no go for me.




Oh and C# isn't an option, I have two Mac using, Mono hating friends who already annoy me because I'm using Windows.


Clearly you're looking for languages you can use in Windows, but at the same time, .NET languages are off the table because your friends are using Macs. It sounds like Python or some JVM-based language is your best choice then. If being on a Mac influences your language decision that much, then learn Swift.

In Topic: Nintendo NX/Switch

24 October 2016 - 10:26 AM

If Switch could somehow access the 3DS and Wii U catalog, that would be amazing. As far as mistakes go, I think that will be one thing Switch didn't do right. And they've completely switched (sorry!) architecture, it wouldn't be as simple as a recompile to port those games over. Assuming that they do.