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Member Since 05 Jul 2002
Offline Last Active Aug 24 2016 07:11 PM

#5290289 Is it C# Territory?

Posted by on 05 May 2016 - 12:49 PM

So now we need to use Rust and D for future high-performance applications?

#5284320 N64, 3DO, Atari Jaguar, and PS1 Game Engines

Posted by on 30 March 2016 - 01:40 PM

From what I understand the Raspberry PI is close to what the older consoles were hardware and development wise. Why not make a game for that first before tackling the other consoles? Because, from everything that I've read, you need to know an extraordinary amount of assembly and computer engineering to make heads or tails of those consoles and their tech manuals.

#5283782 Game Design Breakdowns from Original Devs

Posted by on 27 March 2016 - 06:22 PM

Original devs breakdown Ms. Pac-Man and Diablo.

#5283631 Designing a game legally.

Posted by on 26 March 2016 - 05:14 PM

AFAIK, design elements have not yet drawn the interest of patent trolls. Games borrow design elements from each other all the time. So you should be ok.

#5283630 What do I need to know?

Posted by on 26 March 2016 - 05:11 PM

Here's the thing. You need to know how to make games. A good first 2 steps would be the following:

  1. Make Pong
  2. Make LAN or Online Pong.


If you are unsure how to do either of those, then now it is not the right time for you to go on the MMO endeavour.


Check out my signature for games to learn how to make, before tackling something as complex as a MMO.

#5282866 Should I give up?

Posted by on 23 March 2016 - 07:28 AM

Anyone can be a video game developer. Anyone includes you too. But I'll ask what everyone else will ask. Why are people saying you can't be a video game developer? More importantly, why are you even listening to those people?

#5281921 What are some good programming resources for Unreal Engine 4 (C++)?

Posted by on 18 March 2016 - 03:16 PM

Even though its vague, he did ask for good resources.

#5280274 Sharing files with Game Maker Studio

Posted by on 08 March 2016 - 07:32 PM






These links should get you started.

#5279024 Game blurbs

Posted by on 02 March 2016 - 08:14 AM

The second paragraph sounds more intriguing to me. But it would need the first paragraph to tell me what kind of game (mechanically) I was playing.

#5279019 How to begin in game development ?

Posted by on 02 March 2016 - 07:44 AM

How to begin in game development ?


What exactly does one want to do in game development?

#5276451 Student Thesis on NP-ness of Nintendo games

Posted by on 18 February 2016 - 08:51 AM

http://arxiv.org/pdf/1203.1895v1.pdf (credit to yoshi_t for finding pdf)


This paper determines shows if a game can be determined to having a Start, End, and actual way to solve the problem (ie. finishing the level). IMO, this could be in Game Design as well, but it seems a bit more technical in nature so I put it here.

#5273115 What Language For This?

Posted by on 28 January 2016 - 10:33 PM

See my links below

#5273029 Are design patterns crucial for game development at the beginning?

Posted by on 28 January 2016 - 12:25 PM

Nope. Design patterns in the beginning are not crucial nor necessary. You learn those with experience. But after you have several completed games or projects under your belt. Your first, primary, and singular goal is to finish making the game. Making sure it runs. And making sure it does what you expect it to do.

#5272413 WPF - Best way to load image from local disc into WriteableBitmap

Posted by on 23 January 2016 - 06:39 PM

If you're using C# then do this:

// Change this
string myPath = "C:\pic.png";

// to this. Notice the @
string myPath = @"C:\pic.png";

// or you can do what Nypren said and do
string myPath = "C:\\pic.png";

#5272146 Game Development Software

Posted by on 21 January 2016 - 08:22 AM

I would think Game Maker would be good for this.