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Alpheus

Member Since 05 Jul 2002
Offline Last Active Yesterday, 10:24 PM

#5311634 Rise of the Robots (remake)

Posted by on 20 September 2016 - 09:06 AM

Harder than you think. Deformations/Damage even in today's games are pre-done by the artist.

 

Wait. There's no dynamic damaging? Why the hell are you guys buying $400 consoles then?




#5311629 I want to learn programming 2D games. What's the best E-Book?

Posted by on 20 September 2016 - 08:41 AM

Well are you trying to simply make a game or are you trying to make a game using a programming language, like C++?




#5311623 Rise of the Robots (remake)

Posted by on 20 September 2016 - 08:11 AM

It would be hard. Not impossible. But you're not doing it in a weekend or a month. If you were to get something like this done, assuming you have a job or go to school, in a year, I'd be very impressed.




#5311079 Game works when built in the IDE, but crashes when I run it from the .exe file.

Posted by on 16 September 2016 - 09:41 AM

 

And one more thing. You're not initializing your Vector/Array.

That's a C# thing, not a C++ thing, I believe? 

 

 

After some googling, it seems you're right.




#5311068 Leveling up through mini-quests?

Posted by on 16 September 2016 - 07:39 AM

So most RPGs you level up through grinding. Kill this slime 100 times. Kill this hydra 14 times. Etc. But what if instead of the normal grinding, you leveled up through events. For instance, if you're in a cave and solve a puzzle, you gain Intelligence points. You move rocks around, enter Tournaments, and wrestle bears, you gain Strength points. You catch fish with your hands, you get agility. So on and so forth.

 

Would this be too tedious? Or an excellent opportunity for more [optional] quests?




#5310832 Want to Learn how to Start Coding to make video games

Posted by on 14 September 2016 - 02:44 PM

I went to khanacademy.org. they teach JC.

 

They teach Jesus Christ?




#5310803 C++ Going Beyond Basics

Posted by on 14 September 2016 - 01:28 PM

As far as C++ projects to try, some suggestions would be (in order):

  1. calculator
  2. hangman
  3. poker
  4. bookmarking a site and selecting bookmark launches browser
  5. customizing a car
  6. to-do list
  7. calendar
  8. calendar + to-do list
  9. forum

 

If you need more clarity on how to approach them, let me know.




#5310748 should i have both epic AND mundane quests?

Posted by on 14 September 2016 - 07:55 AM

should i have two types of quests: epic and mundane. mundane would not have the epic encounters, but would also not get the epic treasure. epic quests would be rare encounters. mundane tasks/jobs would be common quest encounters. this would allow the player to both take on mundane jobs for "pay" (fedex, escort, gather, etc), and take on epic quests for great rewards.

 

This is best course, IMO. Personally, I like to gain a little coin escorting Granny Babaluu to the grocery store without having to fight for my life in some epic or near-death experience. Some downtime quest-wise is a good thing.

 

Another idea is to have mundane quests lead to epic quests. For instance, you get a hint about an epic quest everytime you take a mundane quest. Once you have enough clues, you can go to where the epic quest is or the epic quest can be unlocked for you.




#5310745 C++ Going Beyond Basics

Posted by on 14 September 2016 - 07:13 AM

I would recommend Deitel & Deitel's C++ How to Program, but good lord, they're selling their book at $100+ a pop. Which is insane, because I don't remember paying that much for any D&D books.

 

Also, get Data Structures for Game Programmers. It's a good read and you need to know that stuff anyway.




#5310587 C++ Going Beyond Basics

Posted by on 13 September 2016 - 08:05 AM

As an example to Spiro's point, make a simple calculator. One text-based, another graphical. It should do add, subtract, multiply, and divide. After you finish that, you'll be ready for your next project. Which should be creating an AI agent that uses pathfinding to find a random roaming bunny.**

 

 

**yes, I'm joking about that one.




#5308991 Python or GML?

Posted by on 01 September 2016 - 06:45 AM

So my question is, should I go ahead with Python, or teach myself GML?

 

You should do both. Make your game in GML. Take notes of what you're doing. Then after your Python class (or 2), try making the same game in Python. As @ mentioned, as a programmer you'll be expected to learn and know multiple languages. Programming is never either-or; it's a toolbox of opportunity. There's more than one way to fix a problem; there's more than one way to build something.




#5290289 Is it C# Territory?

Posted by on 05 May 2016 - 12:49 PM

So now we need to use Rust and D for future high-performance applications?


#5284320 N64, 3DO, Atari Jaguar, and PS1 Game Engines

Posted by on 30 March 2016 - 01:40 PM

From what I understand the Raspberry PI is close to what the older consoles were hardware and development wise. Why not make a game for that first before tackling the other consoles? Because, from everything that I've read, you need to know an extraordinary amount of assembly and computer engineering to make heads or tails of those consoles and their tech manuals.




#5283782 Game Design Breakdowns from Original Devs

Posted by on 27 March 2016 - 06:22 PM

Original devs breakdown Ms. Pac-Man and Diablo.




#5283631 Designing a game legally.

Posted by on 26 March 2016 - 05:14 PM

AFAIK, design elements have not yet drawn the interest of patent trolls. Games borrow design elements from each other all the time. So you should be ok.






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