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Member Since 05 Jul 2002
Offline Last Active Yesterday, 06:56 AM

#5082173 Can there be two sets of comments?

Posted by Alpheus on 01 August 2013 - 05:37 AM

I was wondering there can be a set of comments for article reviewers and comments for article readers. I don't think my comments on why I approved or did not approve an article should mixed-in with comments that the readers give after the article have been approved.

#5080960 Review on Tutorials

Posted by Alpheus on 27 July 2013 - 10:00 AM

I've updated the tutorial a bit, and thanks for the advice!
Btw, i don't know why I didn't think of the articles... huh.png

You can always still post your tutorial as an article here. smile.png IOW, you can have it in two places if you wish.

#5080912 Review on Tutorials

Posted by Alpheus on 27 July 2013 - 12:50 AM

Out of curiosity, why didn't you post it on GameDev as an article? We would be more than happy to look over it and give suggestions.

#5080588 Data Driven Design: Part 2

Posted by Alpheus on 25 July 2013 - 05:24 PM

Sounds pretty simple to me...

Take what he says with a grain of salt. He's been programming in C++ since it was C. tongue.png

#5080570 Data Driven Design: Part 2

Posted by Alpheus on 25 July 2013 - 03:20 PM

Why am I getting random downvotes with no explanation? Doesn't help you know.

My interpretation of the downvotes is twofold. One, you're biting off more than you can chew. All of these acronyms: OOP, ECS, DDD take experience. Which means you should have a few years of actual software design and architecture under your belt before undertaking the newer paradigms. Two, another thing is that with software development is you learn more by doing, not just reading. Unfortunately, it seems you're wanting to do the opposite.

#5080243 Are Design Patterns mandatory now in universities?

Posted by Alpheus on 24 July 2013 - 03:01 PM

Really? In the US, CS1, CS2, and DM were all mandatory classes you had to take to get your CS or CMIS degree.

#5080232 Are Design Patterns mandatory now in universities?

Posted by Alpheus on 24 July 2013 - 02:22 PM

I remember in university that CS 1 (Variable, Functions, Classes, Inheritance, Composition), CS 2 (Data Structures), and Discrete Mathematics were mandatory. I wonder if Design Patterns is mandatory now. I don't see why it wouldn't. It seems just necessary to the beginner programmer as the other 3. I know some people here are CS/SE/CMIS teachers and other are actual employers. Do you think that it should be added to the mandatory curriculum as opposed to an elective (if it is one)?

#5079042 What Happens When I Program Before Coffee

Posted by Alpheus on 19 July 2013 - 05:12 PM


As opposed to .... ASP.NET? They've had a few cluster***ks themselves.

No, I'm kind of lumping all web technologies in the same boat here.


The joys of writing desktop software, in a high-level language, with a real debugger and profiler hooked into your IDE, is hard to overstate...



Ah, yes. Then I agree. That is a WTF.

#5078029 Flash or Game Maker? Starting point to game development

Posted by Alpheus on 15 July 2013 - 09:15 PM

Well sooner or later HTML 5 is going to take over Flash. So either you want to learn HTML5 & Canvas or learn Game Maker. IMO.

#5076667 What programming language to use for making games?

Posted by Alpheus on 10 July 2013 - 12:19 PM

I have mild experience in C++, C#, and XNA. But I don't know if those are the most up-to-date languages for making a good game. Not saying it isn't possible to make a good game in them but I would like to know if there are better languages out there. I heard flash is really easy to use and works better than XNA.


The "Best" Language is the one you are more comfortable working in, if you have been writing in c# for 5 years, unless there is a professional reason for you to pick up C++, stick with C#.
N.B. XNA is NOT a Language, its is a framework written using the language C#.


The bolded 10000 times.



The only question I would ask you is this: Is there something about C# (the language) and XNA (the framework/library) that has hindered your game development? If no, then stick with it. Especially if you're a beginner or haven't made a completed game yet.


For the record, C#/XNA is more enough than and of high quality to make games. I definitely would not put Flash in the "Better" category when compared to C#/XNA.

#5075088 Web Developer Instrested In developing Games

Posted by Alpheus on 03 July 2013 - 01:42 PM

I think this is what you are looking for: Learn HTML5 Game Development at Udacity

I've been in that course and I can't recommend it. It wasn't very good.

#5073133 Advice on... Everything.

Posted by Alpheus on 26 June 2013 - 10:41 PM

Then I re-recommend QtCreator as a possible solution. Also, you could make yourself a Knoppix CD and run linux from disc. It'd be legit, and Linux has tons of programming tools you could use.


He can't make pong. You expect him to be able to run Linux? Go buy Windows 8. It's cheap. The hardware requirements are low. And really you have no excuse not to. Especially if you actually want to program something.

#5072887 Too many draw calls

Posted by Alpheus on 25 June 2013 - 06:21 PM

Thanks. I'd rather start with instancing if I can remove blocks. It wouldn't make sense to draw a big chunk and not be able to change the blocks in it


I think you should do some searching for a good tutorial or book and start from the beginning. Other than that, I don't think anyone here is going to say anything that hasn't already been said.

#5072261 How can I make a 2d pong game. SFML

Posted by Alpheus on 23 June 2013 - 11:35 AM

I believe there's an article here describing how to make Pong.

#5071861 Other suggested frameworks for game development

Posted by Alpheus on 21 June 2013 - 01:48 PM

Try ENIGMA. It's free. Completely free. Does 3D and physics. And IIRC, compatible with GameMaker.