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Member Since 17 Jul 2002
Offline Last Active Oct 16 2016 11:19 AM

Posts I've Made

In Topic: portfolio link on Resume?

15 October 2016 - 10:14 PM

I've had candidates bring in working copies of their games on phones/tablets. It's a nice way to demonstrate preparedness and also show off your work, IMO.

As for resume/CV links, I say put 'em on there. A lot of times all I see about an applicant is a resume, so if you can point me at more information about yourself, I'm very likely to take the time to check it out.

Frankly, if your resume leaves me "hungry for more", I don't consider that a great sign. Deliberately omitting valuable information is kinda lame if you ask me. Keep in mind you're likely to be working with people who are short on time, looking at dozens of competing applicants, and oftentimes digging for excuses to say "no thanks." Respect the time of these people. Respect their desire to know as much about your professional work as practical so they can make an informed hiring decision.

In Topic: Let's talk about octree compression ratio.

15 October 2016 - 12:37 AM

I'm... having a terrifically hard time parsing this post.

Are you actually using an octree? Because from your description of 4 planar directions, it sounds more like a quadtree.

Also I have no idea what compression ratios would mean in the context of a spatial partitioning structure. Do you mean you want to merge adjacent nodes into larger ones?

If so, have you looked at kd-trees instead? Octrees (and quadtrees for that matter) are based on regular subdivisions. They're not ideal for merging irregular areas/volumes.

In Topic: Why is visual studio giving me a bunch of false errors?

13 October 2016 - 02:54 PM

Definitely smells like circular #includes to me.

In Topic: A snapshot history of Gamedev.net looks

13 October 2016 - 02:51 PM

Well shit. Looks like my posts didn't make it though. (Not that there was anything worth keeping.)

In Topic: A snapshot history of Gamedev.net looks

13 October 2016 - 12:40 PM

Yeah, lots of memories there. I remember stuff circa the February 2000 snapshot.

As I recall I actually ignored GDNet for the first couple of years I knew of it, for whatever stupid reasons. This is actually my second account here, I don't have any idea if my original still exists after all the transitions.

There's a version of the site out there that is the most sentimentally meaningful to me, but I wouldn't say it was necessarily better than the current site, just different.

As much as I like a good dose of nostalgia, I'd rather see GDNet continue to move forward than try and recapture any of the "old glory days" just for their own sake.