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ApochPiQ

Member Since 17 Jul 2002
Offline Last Active Yesterday, 08:22 PM

Posts I've Made

In Topic: Entering the industry at over age 30

Yesterday, 04:14 PM

It depends a lot on the kind of job you want to do. If you want a higher-level gameplay type job, using a prefab engine is fine, since that's closer to what your daily routine would be anyways. If you're more interested in lower-level stuff, tech demos are a good way to do.

In Topic: 3 Choices: Console.ReadKey(); Does Not Work?

Yesterday, 12:03 AM

Please show the code that you're actually having trouble with. This code looks reasonable but of course it doesn't do much. It's very difficult to assist without seeing the actual issue you're running into.

In Topic: Entering the industry at over age 30

24 November 2014 - 11:11 PM

(I'm not sure why anyone thinks people look at engineers' portfolios; ain't nobody got time for that).


Not every company has the same hiring model.

For a counterexample, I rely very heavily on portfolio code samples to screen potential candidates. The main reason I rarely look at them is because most applicants don't have any code samples. This is a Bad Thing™. Be able to show your abilities to program, even if it's just a compact (but well-written) utility or mini-game.

In Topic: Entering the industry at over age 30

24 November 2014 - 08:10 PM

Your skills are far more important than how many trips you've made around the sun. Focus on those and you'll be fine.

In Topic: Switching from CreateThread() to Thread

24 November 2014 - 07:34 PM

I agree that using the standard library is a good idea. However, IMO, it's a little bit cart-before-horse to try to learn <thread> and company before learning the fundamentals of how threading works and how to write threaded code. There are theory requirements, and just diving in and hacking around is likely to develop into extremely bad habits. So I advocate for learning the theory first, and then learning application via <thread> et. al.

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