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ApochPiQ

Member Since 17 Jul 2002
Offline Last Active Yesterday, 11:08 PM

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+1Logged inYesterday, 09:24 PM
+1Logged inYesterday, 05:05 PM
+1Logged inMay 26 2016 06:19 PM
+1Logged inMay 26 2016 05:20 PM
+1Voted up responsiveness of main game loop designsMay 25 2016 04:36 PM
+3why i don't get the HBITMAP from file\resource?May 25 2016 02:05 PM
+3why i don't get the HBITMAP from file\resource?May 25 2016 01:57 PM
+1Voted up why i don't get the HBITMAP from file\resource?May 25 2016 11:35 AM
+3Animal-like AIMay 25 2016 05:24 AM
+3why i don't get the HBITMAP from file\resource?May 24 2016 11:50 PM
+1Logged inMay 24 2016 06:12 PM
+3why i don't get the HBITMAP from file\resource?May 24 2016 05:33 PM
+3Animal-like AIMay 24 2016 07:54 AM
+3Wrapper Function for lua_register?May 24 2016 03:53 AM
+1Voted up Wrapper Function for lua_register?May 23 2016 09:09 PM
+1Logged inMay 23 2016 09:07 PM
+3Animal-like AIMay 23 2016 12:36 PM
+3c++: sprintf but return chars. Possible?May 23 2016 10:52 AM
+1Logged inMay 22 2016 10:06 PM
+1Logged inMay 21 2016 10:52 PM
+1Logged inMay 21 2016 05:16 PM
+3can a generic engine do something like skyrim?May 21 2016 06:43 AM
+3can a generic engine do something like skyrim?May 21 2016 12:08 AM
+3can a generic engine do something like skyrim?May 20 2016 04:43 PM
+3can a generic engine do something like skyrim?May 20 2016 03:59 PM
+1Logged inMay 20 2016 11:33 AM
+3how can i use the CreateTimerQueueTimer()?May 19 2016 06:05 PM
+3how can i use the CreateTimerQueueTimer()?May 19 2016 05:58 AM
+3how can i use the CreateTimerQueueTimer()?May 19 2016 03:39 AM
+3how can i use the CreateTimerQueueTimer()?May 19 2016 03:39 AM
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