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ApochPiQ

Member Since 17 Jul 2002
Offline Last Active Yesterday, 09:20 PM

Reputation Earned

RepItemWhen
+1Logged inYesterday, 09:20 PM
+1Logged inYesterday, 03:09 PM
+1Logged inJan 28 2015 06:18 PM
+1Logged inJan 28 2015 04:49 PM
+3Communicating to Programmers, Artists, and other team members.Jan 28 2015 04:38 AM
+1Logged inJan 26 2015 07:22 PM
+1Logged inJan 26 2015 03:27 PM
+3Would this be considered duplicate code?Jan 26 2015 07:41 AM
+3Run game only through a launcherJan 24 2015 07:07 AM
+3Would this be considered duplicate code?Jan 23 2015 08:24 PM
+1Logged inJan 23 2015 06:18 PM
+1Logged inJan 23 2015 12:55 PM
+3A list of commands for units in 2D RPG, a way to handle it.Jan 23 2015 05:19 AM
+1Logged inJan 22 2015 04:14 PM
+3Awareness AIJan 22 2015 04:51 AM
+3Awareness AIJan 21 2015 05:16 PM
+1Logged inJan 20 2015 06:32 PM
+3Run game only through a launcherJan 20 2015 04:38 AM
+3Awareness AIJan 20 2015 04:35 AM
+3Communicating to Programmers, Artists, and other team members.Jan 20 2015 04:12 AM
+3Narrow-scoped project involving slightly-more-than-basic AIJan 19 2015 01:27 PM
+1Voted up Awareness AIJan 19 2015 12:24 PM
+3Awareness AIJan 19 2015 02:50 AM
+1Voted up Generic events - Enforcing the correct function signatures.Jan 18 2015 11:18 PM
+1Logged inJan 18 2015 08:54 PM
+3A list of commands for units in 2D RPG, a way to handle it.Jan 18 2015 11:33 AM
+3A list of commands for units in 2D RPG, a way to handle it.Jan 18 2015 07:16 AM
+1Freelance Game ProgrammerJan 18 2015 06:53 AM
+3Narrow-scoped project involving slightly-more-than-basic AIJan 18 2015 06:43 AM
+3A list of commands for units in 2D RPG, a way to handle it.Jan 18 2015 05:07 AM
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