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matt_j

Member Since 26 Jul 2002
Offline Last Active Aug 29 2012 12:27 PM
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Journal Entries

Journal of matt_j > Android/NDK experimentation

Posted 28 December 2011

So, I've successfully ported my game framework to Android. It currently runs on Windows, Mac, Linux, and iOS. Android has been added to the list!

However...

It's been an interesting adventure working with NDK, which I need to compile all the C/C++ code into a .so shared library. Suppose I make a change in the C code. Here's the steps to...


Journal of matt_j > Update, shameless plug!

Posted 04 November 2011

Just to remind everyone, be sure to check out my official iPhone and iPad remake of the classic Mac game, Spectre. It hasn't been doing very well in the App Store since it was released in May 2010 so be sure to check it...


Journal of matt_j > Update

Posted 19 September 2011

Hello again!
So, does anyone even read these journals nowadays?

I haven't really posted anything since the new GDNet site rolled out. What's up with the front page? Why don't we have staff-written articles anymore? Where's the Journal Land posts? I always enjoyed reading those every Friday.

The front page is just a bunch of...


Journal of matt_j > Spectre 1.2 released!

Posted 18 March 2011

Spectre 1.2 has been released for the iPhone, iPad, and iPod Touch!

This is a massive patch adding a massive amount of new and long-awaited features!

iPad Support - A new HUD and weapon selection system - all on the game screen! The game host options and multiplayer join screen have also been revamped for the optimal iPad...


Journal of matt_j > Game Center Matchmaking notes

Posted 29 December 2010

Here's some thoughts I've been having over implementing Apple Game Center's matchmaking feature. I will clean up this post over time:

GC Matchmaking uses a 'Match' system, where players join together before the match starts. This is not unlike many 90s computer games, including Doom, and even Spectre.

GC Matchmaking uses a peer-to-peer system. My code...


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