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Member Since 26 Jul 2002
Offline Last Active Aug 29 2012 12:27 PM

Topics I've Started

App Store Release! - Spectre - multiplayer tank battles!

10 June 2010 - 06:01 AM

Multiplayer tank action!

Now available for iPhone!

I've been working on this project for quite a while as some of you might know, and it's finally done, and is now available for the iPhone! It also works great on the iPad (universal version coming soon).

  • Up to 16 players

  • Works over WiFi, Bluetooth, and 3G!

  • Single-player remakes of Spectre Classic and Spectre VR - over 120 levels total!

  • 4 Multiplayer modes, highly customizable, with AI bots to add to the battle!

  • Dedicated servers offer all game modes 24x7, and are free to join!

Some screenshots:

The demo is coming soon, but you can visit the home page here.

[Edited by - matt_j on June 10, 2010 4:08:17 PM]

Stats tracking database question

13 January 2010 - 06:59 PM

This isn't exactly a game-networking question, but more of a security question. Suppose I had some sort of stats tracking server, keeping track of player IDs and their scores, etc. How would one protect the possibility of a user faking a request to the stats server to post something absurd, like "I got 1 billion kills in the last match"?

Happy 500000th thread!

03 July 2008 - 04:48 AM

...Or should I say 500020th. :) Celebrate! Gamedev.net is a fantastic site with a great community! Here's to another 500000! Discuss and share what Gamedev.net has done for you and your projects!

Potential legal issue

02 July 2008 - 04:37 PM

Okay, so I've been making a Spectre clone for the last few years. Essentially I've been looking at the graphics and the levels and have been trying to replicate the original game for modern hardware. Now while I do not claim to have invented the game, and give credit to the original companies that made it, I fear I could still be sued horribly for the demos that I've already released over the last few years. The companies that made the game no longer exist, but many of the original producers of the game can be found working at other businesses. What should my course of action be? E-mail them and ask for permission? -Matt

Fantastic project advice from the creator of Soldat

05 June 2008 - 06:00 AM

The creator of Soldat made a great blog entry on "How to Never Finish Your Project". If you ask me it's required reading for aspiring programmers here :) Link