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Member Since 04 Aug 2002
Offline Last Active Nov 18 2012 04:11 PM

#4876462 Seeding a pseudo-randomly generated game map

Posted by on 24 October 2011 - 02:35 PM

Thanks for suggestions guys.

Int=(int)short << 16 & short2


So short is the x coord and short2 is the y. You are bit shifting the x by 16 and adding it to the y, to make it a unique single value? This is so the point {1;2} will not result in the same seed as {2;1}, am I right?

And alvaro, you are doing something similar.