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Member Since 10 Aug 2002
Offline Last Active Feb 23 2016 10:37 PM

Posts I've Made

In Topic: Clinical studies on overlooking stupid bugs

14 February 2016 - 01:58 PM

I am not a skilled programmer but to answer the OPs question, coders don't always do this because they are being lazy. Also I think we should be clear that syntax mistyping is very different from a bug in the coding world. These are just my definitions your mileage may vary :) :


Bug: A programming error that causes an outright failure of code or a failure of code to produce the expected results.


Syntax Errors: Mistyping code so that it does not function or compile.


Again just my 2 cents your mileage may vary :)


Anyways from my amateur programming perspective I have seen coders trying to hammer through an idea of concept they have and they are typing 100 miles an hour and end up with typos or syntax sloppiness that then takes from minutes to hours to resolve. My experience has been this, work in a powerful IDE. Something that highlights the obvious. The second thing to consider with these "bugs" is the alternative to hammering out great ideas in a hurry which is NOT getting things done. In software development piling bugs upon bugs upon bugs seems like madness but... infact there is a word for this kind of strategy in the development lifecycle and that is call "Agile". Agile is a project style that involves quick execution of small pieces of work and being willing to accept a certain amount of broken. The broken parts are flagged for fixing but potentially by someone more junior or a cheaper $/hr resource that allows the primary coders to stay focussed on the hard bits.


I think I am just rambling now but I wanted to respond to this because it used to drive me nuts until I took some courses in the Agile methodology for project management and realized that if you apply the right methods of handling the bugs and keep delivering slow but steady advances in your project you can cut down the time of delivery for a piece of software by massive amounts.


Anyways my .02$ good luck!

In Topic: Getting started with Unreal Engine or something else?

14 February 2016 - 01:48 PM

Good luck Raand. It looks like you have chosen a path so give it a whirl and see how it turns out. I just wanted to add in my thoughts to echo what someone else said above. It sounds to me that you are looking for something simple and easy to deliver small games potentially to a mobility audience. If that is the case I urge you to look at Unity. Amazing engine, simple scripting and great and powerful UI. It's cross platform with it's own compiler and allows you to do C++ right in the engine.


Just a thought. Take a look at it but either way good luck to you.

In Topic: I want to learn all about game development on Unreal Engine 4 ?

14 February 2016 - 01:42 PM


I am really really like your comment thank you, i have question you are a project manager as i see under your comment and you make games ?



Haha well thank you for the vote of confidence in thinking I make games ;) I spend a tremendous amount of time developing and designing games but my paying job right now takes up 80% of my free time. I do go through the game development lifecycle fairly regularly I've got it fairly well documented now:


1) Great idea

2) High level design logic and architecture

3) Plan for monetization of end product

4) (And here is where it all goes South) Business case and RoI analysis on monetization vs level of effort and investment required to achieve release

5) Develop game


That being said I do recommend if you love game development always have something on the go. Work on someone else's project or simply set a goal for your self to grab a new tool and make it do things.


In my actual job I do multi-million dollar IT project work so managing deliverables and architecting game design solutions are actually becoming easier and I enjoy the hell out of it. I guess it's kind of like a sickness but like I said before if it's what you love then follow your dreams and keep working at it.


I had the privilege to speak to John De Margheriti a few years back about Aakrana when I was actively developing it. John has been the CEO of several major gaming companies and most recently known for his companies development and release of the Big World engine. (Before he sold the company.) John is a very inspirational speaker and we spoke on the phone for almost an hour at one point. One thing he said that really rang true for me. If you love doing something make the time for it. Learn about it. Develop your skills in an area that you can apply yourself to. The financial rewards will come but most importantly your happiness in what you are doing will pay off in it's own way. John is a great guy. If you ever get a chance to hear him speak at a conference do it. Amazing personality and talented leader.


Good luck Otaku.

In Topic: I want to learn all about game development on Unreal Engine 4 ?

14 February 2016 - 11:41 AM

UE4 is an amazing engine. The fact that it is free makes it easy to start learning. The answers you are getting here though are very true. Developing a game takes a tremendous amount of skills. The days of a coder and a graphix guy hammer out an amazing RPG or 3D game are long behind us. That being said.. It truely depends on your goals. Now if you want to start learning game development my strong recommendation is to grab a mobility development API. Something like Unity, also free, and tons of tutorials with a massive community. In Unity make a simple project (Myself I took one of the tutorials and just kept adding to it as I learned new things) and use that to develop your scripting skills and novice C++ skills. 


It's great to see you not disheartened by the feedback. People are just being honest. Starting with a massive game engine like UE4 as a blossoming new game dev talent could lead you down a path of discouragement and disappointment. I have been doing game dev work since... well pre-2000. I have worked on pretty much every major engine out there and my work inside the indie game dev community has been so rewarding. I had the opportunity to work (unpaid just to be clear) with some triple A MMO devs as they were working through their games and it has been so rewarding.  That is 16 years of amateur game development in a nutshell for me :) I have not released any commercial games. I have a few projects on the go at any given time. I have a corporation (registered with financials and everything omg!) and haven't seen a penny from game development. That being said, the journey you go on is up to you to find the rewards in.


You are doing the right thing. Ask questions, read but most importantly, do something. I have offered this advice to hundreds of people and I leave it with you as my closing remark...


"The difference between indie game developers who make it work and those who don't is 99% effort". Don't wait for someone to hand you a free MMO that you can release :) Any game is going to take hard work, money, and a whole lot of learning and compromise.


Good luck my friend!

In Topic: my first game-publishing contract

24 July 2007 - 12:20 PM

Lot of wierdness here guys..

First off.. Are you of legal age to enter into a business contract? If you arent there is no contract. You need a parent or legal guardian to sign for you. (I only ask because you said you couldnt afford a lawyer)

Secondly, publishing contracts do NOT contain spelling errors or gramatical errors. Many IP battles have been won or lost over poorly worded contracts and this would indicate to me you are dealing with an amatuer.

Thirdly, and most importantly, A contract is not valid unless witnessed. Your signature is worth nothing if someone didnt see you sign it and put their affirmation to that effect on the contract.

How contracts are handled varies greatly from company to company but the fact remains that some basic premise must exist for a contract to be valid. In your case it doesnt sound like any premise exists for a contract.

Just to clarify, are you sure you are signing a contract? Are you sure it isnt just an agreement, in principle? to do X or Y for z? Big difference. An agreemetn is an act of good faith stating in black and white "I Will do X, Y, Z" where as a contract is a legally binding document that generally involves the exchange or express goods and services to entities or individuals.

Whithout seeing what you are running into it sounds to me like you and someone else entered into an agreement but certainly not a contract.

Best of luck.

EDIT: Adding stuff to clarify for you..

In regards to having to get a lawyer in California.. Umm no. Your lawyer works for you. Not the person you are entering into an agreement with. The whole reason for a contract is so that if either party renigs on any or all of their comitments there can be legal reprocussions taken. (Please note this si serious stuff here. I doubt this whole .txt file thing you've got has any kind of contractual obligation to it base don what Im reading but... if you do enter into a contract there CAN be reprocussion to you if you dont follow through. SERIOUS reprocussions and that si why it is absolutely IMPERATIVE you have a lawyer read the contract for YOUR best intrests.)

In the event of a contract dispute or breech, you would file litigation locally against the person involved. If a judge deemed the dispute has merit he could then issue a subpeona to the offending party. The issue here is that alot of states have alot of umbrella laws sheltering bad business practices.. Again.. these are things an atorney will tell you about.