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Raptor85

Member Since 21 Aug 2002
Offline Last Active Feb 19 2013 08:31 PM
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Posts I've Made

In Topic: 2.5D gamedev?

31 October 2010 - 07:09 PM

seeing that you mentioned metal slug, you're probably interested in parallax scrolling. http://en.wikipedia.org/wiki/Parallax_scrolling (a "2.5d" effect). (the small game engine I was writing for the psp was actually originally for a metal-slug type game, but was scrapped due to issues with the engine, scrolling layers worked fine though )

My advice for building a game like that would be either SDL or SMFL.

If you're looking for the "more3d" type of 2.5d, like was used in duke3d, check here http://www.advsys.net/ken/build.htm and the main search term you'd want to use to find more about it is "billboarding"



In Topic: RPGs / Action RPGs - What do you like in em?

31 August 2010 - 08:29 PM

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What's your favorite thing to do in RPGs? (Example: level grind, plot progression, side quests, exploration, etc...)

Plot progression...I love stories and some games really pull you in as part of the story.

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What are some things that you would like to see in an RPG?

A good combat system is a must...but I love when how you use your characters, who's storylines you explore...etc actually matters. Examples would be FF VII where you end up on a "date" with one of 3 characters, or the atelier series where you can explore the backstory and help out friends (or ignore) as you choose. For a turn based RPG cool attack animations and lots of unique animation is a must!!! stale repetitive animations get boring really fast.

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What's some common mistakes (in your opinion) RPGs make, that I should avoid?

repetitive areas, and forgetting about the story halfway through. I hate it when the story feels like an excuse for the action but is never explored and deepened later. Music as an afterthought bugs me as well, the audio of the game has to suit the game fairly well in a rpg else you completely ruin the mood of the game.

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What RPG, if any, would you recommend I play for inspiration?

Atelier Iris 1-3 or Mana Khemia for the ps2 (they're all part of the same series), if you're making it turn based look to the atelier series on how to do turn based battles!! Mana Khemia I'd say has the best turn based battle system of any game. This video here shows the sort of battle I'm talking about. (this is a fairly early battle...first time you get new abilities, I picked this battle to show because it actually explains how the abilities work )

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Would you buy an independant 2D RPG if it seemed interesting enough?

If it's inexpensive and interesting looking (make sure you provide a demo!)

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Have you bought an independant RPG before? If you don't mind me asking, which one did you buy and how much did it cost? Would you recommend I play it?

depends on how you define RPG, I've bought a few games from wolfire and others that had RPG elements..generally in the $5 range, but never a full on RPG, I've yet to see one that suits my tastes. (most opt for pure action and dungeon grinding)
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In Topic: Programming FOR a cellphone ON a cellphone?

13 May 2010 - 08:30 PM

GCC should run on any android or maemo phone just fine (android you may have to hack around a bit to gain root), there's a GCC port for the older palm phones as well (though my centro is probably the last of the line that can run it..)

If you have your choice of phones, and you want one for stuff like this, get the n900, maemo is a full linux install so you can port many linux apps to it fairly easily. (get rid of platform specific code for x86, libraries not ported to ARM, etc...)

In Topic: Best multi-platform gamepad support?

26 October 2009 - 07:42 PM

signal explained it pretty well, normally what you do is on your page to configure your controls, when you select a control for you game to configure, the user presses the button/axis they want to use and you save that mapping. It doesn't really matter how many analog sticks, buttons or whatnot the gamepad has, or that different adapters order the buttons differently, most gamepads don't have anywhere near the same ordering anyways. The reason the adaptors are all different is because it doesn't particularly matter what order the buttons are presented in, and they just happened to choose the ordering differently when they were built.

I guess maybe we're not understanding what your issue is

In Topic: Question about crossplatform SDL/OpenGL

20 October 2009 - 04:35 AM

the second shot is actually noticably darker all around, not just the border of the image, i don't see anything in your code to cause this (but, tbh, i'm leaving for work and just checked quickly, so i may have missed it), but have you checked your video driver settings? Card may be the same but the video driver may be doing something to it.

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