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Saurabh Torne

Member Since 24 Aug 2002
Offline Last Active Private

Posts I've Made

In Topic: Super Meat boy website down

18 February 2015 - 04:42 AM

I am in mumbai here. It may mean that is blocked someway at a high level!

In Topic: College Gaming Program in Need of Advisory Committee

29 May 2013 - 08:06 PM

Add standard game starter kits

example 1. pong, 2.pac man ... finally FPS and later intro to bsp.

Also History of games evolution is important.

Important people to become role models for new game developers. Such as John Carmak,

Cover 3-4 types of game engines.

And a basic classifications of genre

In Topic: Laptop or PC for development?

21 May 2013 - 10:09 AM

Hey Dude are you gonna do game development or what! Ergonomics is perhaps the most important aspect here. Second is performance.


Nothing can beat a workstation of xeon processor and 32 GB ram and two three monitors. Its a blast of power that will motivate your development endeavors easily for 7 - 10 years. No extended investment. cool.png and Ooozzeee some gigaflops!


First of all the discussion PC or Laptop is quite passe. Both have advantages. But you gotta have both. And get even more devices.

Here is a hint: Do you wanna sit erect on a chair and send emails or do some coding. Just use a touch screen tablet lying on a sofa after u did come serious coding.

And for demos and presentations (yeah its part of developers life!) a laptops perhaps. I also hope that tablets replace laptops just like CRT was replaced by LCD/LED.

And a car can be handy too.ooooo!


In Topic: Constructing 3D model from Disc Image Files

03 April 2013 - 11:51 PM

yeah, i guess the 3dmodel files are on a disc. Totally a mix of composition.


Image of a CD is called so, but its a ditto copy of the cd content, but in a file. If thats what your looking for Jenny_wui, then you gotta

a) burn it to a disc or

b) mount it on a virtual CD drive.

In Topic: It's increasingly easy for artist non-programmers to make games... but wh...

04 March 2013 - 11:08 AM

Art and programming and music and other aspects of games are there.

An individual game developer will probably try to make the best that he is passionate about in games. He will try to reflect what he had in mind to the best possible way in limited time. Hence in general the artist can make good graphics and sync with code. And a programmer with his skill, rather will be inclined in the way the game play proceeds.

Hence both the games can be unique and attract a specific audience. Basically if the idea is great it can be felt. The wavelength of the developer be it artist or programmer , should match with the kind of audience they are targeting for gaining popularity. And monetization yet again is another skillset.


Individual game developers mostly end up missing details in various aspects just because they could not find enough time to create it as they were preoccupied. Such as background music and effects are pretty much ignored by everyone. They end up using something that was freely available or quickly googled on the net.

I think any game to succeed requires a bigger time to develop and a lot of time to match the wavelength with end user requirement at every step of game.

For creating a a game that is unique and can get the player hooked to the game, it has to have unique characteristics that are forged in the valleys of complex concepts of art and programming, technical designing, localization, music, effects, monetization, etc, etc etc..and there are enough valleys and traps that even large gaming companies have to tread safely. Individuals can tread better sometimes.