You will never be able to compare. To do so, you first need an artist and you probably need a budget, counting at least 4 digits.
And the result is not bad, but still cant compare to current game today (like starcraft2, civilization V, shogun 2 campaing map....).
What I'm trying to say is that you don't make a game using technical feats alone. You need artwork, you need a aesthetic vision, a look and feel. Those concepts are not currently present in this thread, and that's terrible. It's not just a matter of doing HDR or bloom (strange, it's part of HDR) or DX11 lighting (whatever this is supposed to be) or bumps.