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Krohm

Member Since 27 Aug 2002
Offline Last Active May 28 2015 12:40 PM

Reputation Earned

RepItemWhen
+1Logged inMay 27 2015 11:02 PM
+1Voted up Trying to understand internals of visual scripting.May 27 2015 07:05 AM
+1Voted up Graphics engines: what's more common; standard vertex structure or dynamic based on context?May 27 2015 07:03 AM
+1Voted up comment from desdemianMay 27 2015 02:31 AM
+1Voted up comment from slicer4everMay 27 2015 02:30 AM
+1Voted up May 27 2015 02:30 AM
+1Logged inMay 27 2015 01:54 AM
+3Communication between objects and systems in Game engines.May 25 2015 09:51 AM
+3"Nested" Instanced ModelsMay 25 2015 06:35 AM
+1Logged inMay 24 2015 10:02 PM
+1Logged inMay 20 2015 11:28 PM
+3Thoughts and Ideas about optimizing 2D Per Pixel CollisionsMay 20 2015 10:25 PM
+1Voted up Unreal Engine 4 beginner adviceMay 20 2015 06:47 AM
+1Voted up no Vsync? why should youMay 20 2015 01:14 AM
+1Voted up Multithreading using wait/notification mechanismMay 20 2015 01:10 AM
+1Logged inMay 20 2015 12:50 AM
+3what Motor/ Cognitive skills are required in this game?May 20 2015 12:49 AM
+3what Motor/ Cognitive skills are required in this game?May 19 2015 04:05 AM
+3Thoughts and Ideas about optimizing 2D Per Pixel CollisionsMay 18 2015 01:10 PM
+3what Motor/ Cognitive skills are required in this game?May 18 2015 11:28 AM
+1Voted up May 18 2015 08:08 AM
+3Thoughts and Ideas about optimizing 2D Per Pixel CollisionsMay 18 2015 05:34 AM
+1Voted up May 18 2015 04:06 AM
+1Voted up what Motor/ Cognitive skills are required in this game?May 17 2015 11:54 PM
+1Voted up Polycode?May 17 2015 11:17 PM
+1Logged inMay 17 2015 09:54 PM
+3Can I do MIMD on SIMD architecture?May 16 2015 10:29 PM
+3(Best Practice) Multithreading instantiationMay 16 2015 02:17 PM
+3When you realize how dumb a bug is...May 16 2015 10:52 AM
+3When you realize how dumb a bug is...May 16 2015 02:03 AM
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