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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Krohm

Member Since 27 Aug 2002
Offline Last Active Today, 07:13 AM
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+3Events and Entity Component SystemsToday, 08:19 AM
+1Voted up Events and Entity Component SystemsToday, 07:09 AM
+1Voted up Events and Entity Component SystemsToday, 07:08 AM
+32D vs 3D for a solo programmerToday, 12:18 AM
+32D vs 3D for a solo programmerYesterday, 11:37 PM
+1Voted up Techniques for Finding Unlisted Game InternshipsYesterday, 10:09 PM
+1Voted up Never Team Up with the Idea GuyYesterday, 09:59 PM
+1Voted up Indie tutorial: Organizing your work as a teamYesterday, 09:55 PM
+1Logged inYesterday, 09:47 PM
+3How important are custom allocaters actually?May 20 2013 12:52 PM
+3JRPG Game Scenes and ScriptsMay 20 2013 09:49 AM
+3How important are custom allocaters actually?May 20 2013 08:35 AM
+1Voted up Making a "Busy Loop" not consume that much CPU (without Sleep)May 20 2013 01:41 AM
+1Voted up Making a "Busy Loop" not consume that much CPU (without Sleep)May 20 2013 01:41 AM
+1Voted up Making a "Busy Loop" not consume that much CPU (without Sleep)May 20 2013 01:40 AM
+1Voted up Events and Entity Component SystemsMay 20 2013 01:18 AM
+3JRPG Game Scenes and ScriptsMay 20 2013 01:16 AM
+1Logged inMay 20 2013 12:41 AM
+3Something somewhere screwed up my co-ordinate systemMay 17 2013 06:15 PM
+1Voted up My ever-evolving coding styleMay 17 2013 01:43 AM
+1Voted up voxel gameMay 17 2013 01:39 AM
+1Voted up Best way to pass material parameters to shadersMay 17 2013 01:36 AM
+1Voted up Best way to pass material parameters to shadersMay 17 2013 01:36 AM
+1Logged inMay 17 2013 01:13 AM
+1Voted up Fast terrain mesh collision detectionMay 15 2013 01:06 AM
+1Voted up Life of a Level DesignerMay 15 2013 12:44 AM
+1Logged inMay 15 2013 12:39 AM
+1Voted up Baking Occlusion MapsMay 12 2013 11:45 PM
+1Voted up Framerate inconsistent..May 12 2013 11:42 PM
+1Voted up May 12 2013 11:35 PM
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