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Krohm

Member Since 27 Aug 2002
Offline Last Active Today, 07:39 AM

Reputation Earned

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+3Direction Booleans into single IntegerToday, 07:38 AM
+3Character control from a Physics Engine perspectiveToday, 06:43 AM
-3Direction Booleans into single IntegerToday, 06:25 AM
+3Character control from a Physics Engine perspectiveToday, 06:18 AM
+1Voted up Character control from a Physics Engine perspectiveToday, 06:11 AM
+1Logged inYesterday, 11:25 PM
+3GPU Ternary OperatorApr 24 2015 09:51 PM
+3comment from KrohmApr 23 2015 06:41 PM
+3GPU Ternary OperatorApr 23 2015 02:50 AM
+1Voted up do float operations give different results in different GPUs?Apr 23 2015 12:11 AM
+1Voted up do float operations give different results in different GPUs?Apr 23 2015 12:11 AM
+1Voted up C++ Ternary operator ?: surprising conversion rules.Apr 22 2015 11:58 PM
+1Voted up Problem with Quaternion. Instantiate does not work properlyApr 22 2015 11:50 PM
+1Logged inApr 22 2015 11:34 PM
+3ascii game cameraApr 20 2015 11:22 PM
+1Voted up FastCall Is AlllApr 19 2015 11:29 PM
+1Voted up Learning Graphics DevelopmentApr 19 2015 11:10 PM
+1Logged inApr 19 2015 10:48 PM
+1Voted up comment from NavymanApr 16 2015 09:44 AM
+1Voted up comment from NavymanApr 16 2015 09:44 AM
+1Voted up comment from CC RicersApr 16 2015 09:44 AM
+1Voted up comment from NavymanApr 16 2015 09:43 AM
+1Voted up Apr 16 2015 09:43 AM
+3ascii game cameraApr 16 2015 08:12 AM
+1Voted up Gamedevs presenting language problems to C++ standards working groupApr 16 2015 03:12 AM
+1Voted up for amber waves of grainApr 16 2015 02:20 AM
+1Voted up How do you convert between Primitive Data Types?Apr 16 2015 02:18 AM
+1Voted up inline virtual is a nonsense ?Apr 16 2015 02:15 AM
+1Voted up Array realloc sizeApr 16 2015 02:13 AM
+1Voted up Implementing a quest/achievement systemApr 16 2015 02:06 AM
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