I've always been interested in Unit Testing and Test Driven Development. Unfortunately, I've never had the chance to apply this to any of my professional projects. So I decided to try it out at home. Since my interests lie with graphical programming, and general software architecture, I've decided to apply Unit Testing and to a lesser degree Test Driven...
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Daedalus Development > Unit Testing a renderer
Posted 16 January 2009
Daedalus Development > OpenGL 3.0
Posted 23 October 2008
I recently got a laptop with a videocard capable of OpenGL 3.0 so I wanted to quickly test it. I found out that there aren't many test programs on the net, so I made one myself. It mainly tests GLSL 1.30, with geometry shaders. Nothing fancy, but if it runs, then it means OpenGL 3.0 is basically working.
Get it here.
It's based on NeHe and...
Get it here.
It's based on NeHe and...
Daedalus Development > Awesome app idea
Posted 09 August 2006
Work on the 4e5 game is going slowly, but surely now. I've been implementing a few of the game mechanics, and it seems to work (coding-wise, not necessarily gameplay-wise).
On another note, I had an idea for an awesome app this morning.
It's an FTP tool, that allows you to drag files onto it's icon, which are then uploaded to a specific...
On another note, I had an idea for an awesome app this morning.
It's an FTP tool, that allows you to drag files onto it's icon, which are then uploaded to a specific...
Daedalus Development > Thoughts
Posted 27 July 2006
I've been quite busy lately, working on a variety of things, except what I should really be working on: 4e5 [grin]
1. Since my 4e5 game will be slightly fantasy based, and I'm going for a graphical style similar to Warcraft3, I figured I'd just write a loader for Warcraft3 models to use as temp art. So said, so started. Unfortunately, the...
1. Since my 4e5 game will be slightly fantasy based, and I'm going for a graphical style similar to Warcraft3, I figured I'd just write a loader for Warcraft3 models to use as temp art. So said, so started. Unfortunately, the...
Daedalus Development > 4e5 #1
Posted 17 June 2006
Last time around I focused on graphics very early on during the contest because I wanted to create levels for a platformer using the Q3 map format. I also spent a lot of time implemented (faulty) collision response. And so never finished, or even got started on the game.
This year, I'm going to do it the other way around. I'm making a...
This year, I'm going to do it the other way around. I'm making a...
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