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Digitalfragment

Member Since 29 Aug 2002
Offline Last Active May 18 2016 09:47 PM

Reputation Earned

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+1Logged inMay 18 2016 06:25 PM
+1Logged inMay 17 2016 07:04 PM
+1Logged inMay 16 2016 07:12 PM
+1Logged inMay 15 2016 10:37 PM
+3Scalable Ambient Obscurance and Other algorithmsMay 13 2016 03:35 AM
+1Voted up Irrandiance Volume v.s. 4-Basis PRT in FarcryMay 12 2016 11:21 PM
+1Voted up How to calculate lighting by point light with size of the lightsource like Sun?May 12 2016 07:43 PM
+1Logged inMay 12 2016 07:42 PM
+1Voted up Data-oriented scene graph?May 12 2016 12:12 AM
+1Voted up Scalable Ambient Obscurance and Other algorithmsMay 11 2016 06:46 PM
+1Logged inMay 11 2016 06:34 PM
+3Scalable Ambient Obscurance and Other algorithmsMay 11 2016 09:08 AM
+3Scalable Ambient Obscurance and Other algorithmsMay 11 2016 12:54 AM
+1Logged inMay 10 2016 09:53 PM
+1Logged inMay 10 2016 05:22 PM
+1Logged inMay 08 2016 07:05 PM
+1Logged inMay 05 2016 06:56 PM
+1Logged inMay 05 2016 12:11 AM
+1Logged inMay 01 2016 06:21 PM
+1Logged inMay 01 2016 05:26 PM
+1Logged inApr 25 2016 09:59 PM
+1Logged inApr 21 2016 04:58 PM
+1Logged inApr 18 2016 10:52 PM
+1Logged inApr 18 2016 05:03 PM
+1Logged inApr 17 2016 05:09 PM
+1Voted up Soft Particles and Linear Depth BuffersApr 10 2016 07:26 PM
+1Logged inApr 10 2016 07:23 PM
+1Voted up Texture sample as uniform array index.Apr 03 2016 05:20 PM
+1Logged inApr 03 2016 05:18 PM
+1Logged inMar 31 2016 09:44 PM
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