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Digitalfragment

Member Since 29 Aug 2002
Offline Last Active Jul 20 2016 05:15 PM

Reputation Earned

RepItemWhen
+1Logged inJul 20 2016 05:15 PM
+1Voted up Dx11 RenderstateJul 18 2016 11:34 PM
+1Logged inJul 18 2016 11:32 PM
+1Logged inJul 14 2016 09:23 PM
+1Logged inJul 12 2016 11:48 PM
+1Logged inJul 11 2016 01:27 AM
+1Logged inJul 05 2016 09:57 PM
+1Logged inJul 03 2016 11:21 PM
+1Logged inJun 28 2016 09:34 PM
+1Voted up Storing Signed Distance FieldsJun 27 2016 10:01 PM
+1Logged inJun 27 2016 09:58 PM
+1Logged inJun 27 2016 12:18 AM
+1Logged inJun 20 2016 01:18 AM
+1Logged inJun 19 2016 05:28 PM
+1Logged inJun 16 2016 07:33 PM
+1Voted up Phong model BRDFJun 15 2016 09:40 PM
+1Logged inJun 15 2016 06:55 PM
+1Logged inJun 14 2016 09:48 PM
+1Logged inJun 13 2016 11:44 PM
+1Logged inMay 18 2016 06:25 PM
+1Logged inMay 17 2016 07:04 PM
+1Logged inMay 16 2016 07:12 PM
+1Logged inMay 15 2016 10:37 PM
+3Scalable Ambient Obscurance and Other algorithmsMay 13 2016 03:35 AM
+1Voted up Irrandiance Volume v.s. 4-Basis PRT in FarcryMay 12 2016 11:21 PM
+1Voted up How to calculate lighting by point light with size of the lightsource like Sun?May 12 2016 07:43 PM
+1Logged inMay 12 2016 07:42 PM
+1Voted up Data-oriented scene graph?May 12 2016 12:12 AM
+1Voted up Scalable Ambient Obscurance and Other algorithmsMay 11 2016 06:46 PM
+1Logged inMay 11 2016 06:34 PM
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